Author: zookeeper
Date: Mon Nov 17 23:12:45 2008
New Revision: 30801
URL: http://svn.gna.org/viewcvs/wesnoth?rev=30801&view=rev
Log:
Tuned the turn limit and AI parameters a bit.
Modified:
trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg
Modified: trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg?rev=30801&r1=30800&r2=30801&view=diff
==============================================================================
--- trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg
(original)
+++ trunk/data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg Mon
Nov 17 23:12:45 2008
@@ -15,7 +15,7 @@
[/music]
# Note: the map contains a large grid of roads but only one path through
the
- # forest will be picked when the scenario starts. If editing the map, make
+ # forest will be picked when the scenario starts. When editing the map,
make
# sure not to create any dead ends in the roads, and preferably also make
# sure to not have sets of three dirt hexes all adjacent to each other.
map_data="{campaigns/The_South_Guard/maps/6b_The_Long_March.map}"
@@ -30,7 +30,7 @@
{AFTERNOON}
victory_when_enemies_defeated=no
- turns=40
+ {TURNS 30 25 20}
# The South Guard
@@ -83,10 +83,13 @@
canrecruit=yes
[ai]
- aggression=1.0
+ aggression=2.0
+ grouping=no
+ attack_depth=1
+ village_value=0
[target]
side=1
- value=10
+ value=20
[/target]
[/ai]
[/side]
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