Author: zookeeper
Date: Mon Sep 13 00:48:39 2010
New Revision: 46431

URL: http://svn.gna.org/viewcvs/wesnoth?rev=46431&view=rev
Log:
Updated changelogs.

Modified:
    trunk/changelog
    trunk/players_changelog

Modified: trunk/changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=46431&r1=46430&r2=46431&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Mon Sep 13 00:48:39 2010
@@ -81,10 +81,15 @@
  * Terrain WML:
    * Updated height adjust of desert, orcish, and snowy keeps.
    * Fixed broken aliasing of the wooden floor.
- * Units:
+ * Unit changes and balancing:
    * Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
    * Added the Ghast unit from DiD to core with new base frame and animations.
    * Made the Giant Rat have a normal AMLA instead of an AMLA with no fullheal.
+   * All bats are now given a 'feral' trait which caps their defense on 
villages
+     to 40% and also making them receive only one random trait.
+   * All villages except for water and swamp villages are now aliased to both
+     village and the terrain they're placed on, giving best movement and 
defense
+     of both.
  * User interface:
    * Changed: the title screen is now gui2 (bugs #12906, #12908 and #15987).
    * Use red/green color for damage in sidebar when modified by bonus/malus

Modified: trunk/players_changelog
URL: 
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=46431&r1=46430&r2=46431&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Mon Sep 13 00:48:39 2010
@@ -38,9 +38,14 @@
  * Multiplayer:
    * Updated most of the maps taking advantage of the new terrains.
 
- * Units:
+ * Unit changes and balancing:
    * Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
    * Added the Ghast unit from DiD to core with new base frame and animations.
+   * All bats are now given a 'feral' trait which caps their defense on 
villages
+     to 40% and also making them receive only one random trait.
+   * All villages except for water and swamp villages are now aliased to both
+     village and the terrain they're placed on, giving best movement and 
defense
+     of both.
 
  * User interface:
    * Use red/green color for damage in sidebar when modified by bonus/malus.


_______________________________________________
Wesnoth-commits mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-commits

Reply via email to