Author: zookeeper
Date: Mon Sep 13 00:48:39 2010
New Revision: 46431
URL: http://svn.gna.org/viewcvs/wesnoth?rev=46431&view=rev
Log:
Updated changelogs.
Modified:
trunk/changelog
trunk/players_changelog
Modified: trunk/changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/changelog?rev=46431&r1=46430&r2=46431&view=diff
==============================================================================
--- trunk/changelog (original)
+++ trunk/changelog Mon Sep 13 00:48:39 2010
@@ -81,10 +81,15 @@
* Terrain WML:
* Updated height adjust of desert, orcish, and snowy keeps.
* Fixed broken aliasing of the wooden floor.
- * Units:
+ * Unit changes and balancing:
* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
* Added the Ghast unit from DiD to core with new base frame and animations.
* Made the Giant Rat have a normal AMLA instead of an AMLA with no fullheal.
+ * All bats are now given a 'feral' trait which caps their defense on
villages
+ to 40% and also making them receive only one random trait.
+ * All villages except for water and swamp villages are now aliased to both
+ village and the terrain they're placed on, giving best movement and
defense
+ of both.
* User interface:
* Changed: the title screen is now gui2 (bugs #12906, #12908 and #15987).
* Use red/green color for damage in sidebar when modified by bonus/malus
Modified: trunk/players_changelog
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/players_changelog?rev=46431&r1=46430&r2=46431&view=diff
==============================================================================
--- trunk/players_changelog (original)
+++ trunk/players_changelog Mon Sep 13 00:48:39 2010
@@ -38,9 +38,14 @@
* Multiplayer:
* Updated most of the maps taking advantage of the new terrains.
- * Units:
+ * Unit changes and balancing:
* Decreased the melee and ranged attack of the Footpad from 5-2 to 4-2.
* Added the Ghast unit from DiD to core with new base frame and animations.
+ * All bats are now given a 'feral' trait which caps their defense on
villages
+ to 40% and also making them receive only one random trait.
+ * All villages except for water and swamp villages are now aliased to both
+ village and the terrain they're placed on, giving best movement and
defense
+ of both.
* User interface:
* Use red/green color for damage in sidebar when modified by bonus/malus.
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