Author: zookeeper
Date: Fri Oct 15 01:31:23 2010
New Revision: 47049
URL: http://svn.gna.org/viewcvs/wesnoth?rev=47049&view=rev
Log:
Added a WIP macro for corner-based beach transitions split into 12 tiles.
Modified:
trunk/data/core/terrain-graphics.cfg
trunk/data/core/terrain-graphics/new-macros.cfg
Modified: trunk/data/core/terrain-graphics.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics.cfg?rev=47049&r1=47048&r2=47049&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics.cfg (original)
+++ trunk/data/core/terrain-graphics.cfg Fri Oct 15 01:31:23 2010
@@ -725,6 +725,9 @@
{TRANSITION_COMPLETE_L Ds R*
-330 sand/beach}
{TRANSITION_COMPLETE_L Hd R*
-331 hills/desert}
+# To test the new beach macro, uncomment this and then comment out the other
+# ones underneath it...
+#{NEW:BEACH W* D*
sand/shore}
# Special sand to water transitions
{TRANSITION_COMPLETE_LF Dd,Ds,Hd (W*,Ss)
-490 double sand/sand-out}
{TRANSITION_COMPLETE_LF W*,Ss (Dd,Ds,Hd)
-491 double sand/sand-in}
Modified: trunk/data/core/terrain-graphics/new-macros.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/terrain-graphics/new-macros.cfg?rev=47049&r1=47048&r2=47049&view=diff
==============================================================================
--- trunk/data/core/terrain-graphics/new-macros.cfg (original)
+++ trunk/data/core/terrain-graphics/new-macros.cfg Fri Oct 15 01:31:23 2010
@@ -225,6 +225,59 @@
#define NEW:WALL2 TERRAINLIST ADJACENT1 ADJACENT2 IMAGESTEM
{NEW:WALL2_P {TERRAINLIST} {ADJACENT1} {ADJACENT2} 100 {IMAGESTEM}}
+#enddef
+
+#define NEW:BEACH TERRAINLIST ADJACENT IMAGESTEM
+ [terrain_graphics]
+ map="
+, 2
+*, 3
+, 1
+*, *
+, *"
+ [tile]
+ pos=1
+ type={TERRAINLIST}
+ #set_no_flag=bea...@r???
+ [/tile]
+ [tile]
+ pos=2
+ type={ADJACENT}
+ #set_no_flag=bea...@r???
+ [/tile]
+ [tile]
+ pos=3
+ type={ADJACENT}
+ #set_no_flag=bea...@r???
+ [/tile]
+
+ rotations=tr,r,br,bl,l,tl
+
+ [image]
+ name={imagestem}-conv...@[email protected]
+ layer=0
+ center=90,144
+ base=90,144
+ [/image]
+ [image]
+ name={imagestem}-conv...@[email protected]
+ layer=0
+ center=90,144
+ base=90,144
+ [/image]
+ [image]
+ name={imagestem}-conv...@[email protected]
+ layer=0
+ center=90,144
+ base=90,144
+ [/image]
+ [image]
+ name={imagestem}-conv...@[email protected]
+ layer=0
+ center=90,144
+ base=90,144
+ [/image]
+ [/terrain_graphics]
#enddef
#define NEW:VILLAGE TERRAINLIST IMAGESTEM
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