Author: zookeeper
Date: Wed Mar 16 13:42:16 2011
New Revision: 48923
URL: http://svn.gna.org/viewcvs/wesnoth?rev=48923&view=rev
Log:
Removed undead_variation=archer from core units since there's no such variation.
Modified:
trunk/data/core/units/elves/Archer.cfg
trunk/data/core/units/elves/Avenger.cfg
trunk/data/core/units/elves/Marksman.cfg
trunk/data/core/units/elves/Ranger.cfg
trunk/data/core/units/elves/Sharpshooter.cfg
trunk/data/core/units/humans/Loyalist_Bowman.cfg
trunk/data/core/units/humans/Loyalist_Longbowman.cfg
trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg
trunk/data/core/units/humans/Woodsman_Huntsman.cfg
trunk/data/core/units/humans/Woodsman_Poacher.cfg
trunk/data/core/units/humans/Woodsman_Ranger.cfg
trunk/data/core/units/humans/Woodsman_Trapper.cfg
trunk/data/core/units/orcs/Archer.cfg
trunk/data/core/units/orcs/Crossbowman.cfg
trunk/data/core/units/orcs/Slurbow.cfg
Modified: trunk/data/core/units/elves/Archer.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Archer.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Archer.cfg (original)
+++ trunk/data/core/units/elves/Archer.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
level=1
alignment=neutral
advances_to=Elvish Ranger,Elvish Marksman
- undead_variation=archer
cost=17
usage=archer
description= _ "Elves have always had a reputation for archery, a skill
that, for many reasons, comes naturally to them. Even the frail of body can be
deadly with a bow in hand, and in times of war, many will take up this weapon.
Though their relative inexperience with combat leaves them somewhat vulnerable,
their natural grace ensures that they can best any of humanityâs fresh
recruits."
Modified: trunk/data/core/units/elves/Avenger.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Avenger.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Avenger.cfg (original)
+++ trunk/data/core/units/elves/Avenger.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
- undead_variation=archer
cost=60
usage=mixed fighter
description= _ "The curious name of the elvish âAvengersâ comes from a
tactic often employed by these master rangers. The enemy is allowed to break
through a feint defense, and when the vulnerable troops behind the front line
follow, these archers break cover and attack, cutting the supply lines and
surrounding the enemy in one fell stroke.
Modified: trunk/data/core/units/elves/Marksman.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Marksman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Marksman.cfg (original)
+++ trunk/data/core/units/elves/Marksman.cfg Wed Mar 16 13:42:16 2011
@@ -14,7 +14,6 @@
level=2
alignment=neutral
advances_to=Elvish Sharpshooter
- undead_variation=archer
cost=41
usage=archer
description= _ "Elves are wonderously keen-sighted, a gift which
contributes to their mastery of the bow. An elf practiced at archery can hit
targets that a man couldnât even see, and can nock a second arrow almost as
soon as the first is let fly. Realizing this prodigious skill does come with
one cost, that being a lack of practice with the
sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
Modified: trunk/data/core/units/elves/Ranger.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Ranger.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Ranger.cfg (original)
+++ trunk/data/core/units/elves/Ranger.cfg Wed Mar 16 13:42:16 2011
@@ -14,7 +14,6 @@
level=2
alignment=neutral
advances_to=Elvish Avenger
- undead_variation=archer
cost=41
usage=mixed fighter
description= _ "Though a man might spend years in the forest, he will
never shake the feeling that he is a guest in a realm of which he is not truly
a part. With elves, this is quite reversed. Any elf that studies the lore of
the woods rapidly becomes a master of them. This, combined with a considerable
skill at archery and swordsmanship, is very useful in
warfare."+{SPECIAL_NOTES}+{SPECIAL_NOTES_AMBUSH}
Modified: trunk/data/core/units/elves/Sharpshooter.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/elves/Sharpshooter.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/elves/Sharpshooter.cfg (original)
+++ trunk/data/core/units/elves/Sharpshooter.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
alignment=neutral
advances_to=null
{AMLA_DEFAULT}
- undead_variation=archer
cost=55
usage=archer
description= _ "There was a legend of an elf who stopped an arrow by
shooting it out of the air with one of his own. It is a testament to the skill
of the elves that such a story could be taken seriously. The sharpshooters of
the elves have, quite simply, mastered the art of
archery."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
Modified: trunk/data/core/units/humans/Loyalist_Bowman.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Loyalist_Bowman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Loyalist_Bowman.cfg (original)
+++ trunk/data/core/units/humans/Loyalist_Bowman.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
level=1
alignment=lawful
advances_to=Longbowman
- undead_variation=archer
cost=14
usage=archer
description= _ "The use of archery in shooting something other than game
was seen from its inception, and archers have been indispensable in warfare
since time immemorial. Usually of humble origins, hailing from the peasantry or
woodsmen, military bowmen are trained to competence with both a bow and a short
sword, and are very common on the battlefield."
Modified: trunk/data/core/units/humans/Loyalist_Longbowman.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Loyalist_Longbowman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Loyalist_Longbowman.cfg (original)
+++ trunk/data/core/units/humans/Loyalist_Longbowman.cfg Wed Mar 16 13:42:16
2011
@@ -15,7 +15,6 @@
level=2
alignment=lawful
advances_to=Master Bowman
- undead_variation=archer
cost=26
usage=archer
description= _ "Longbows are fearsome weapons, but too difficult for
beginning archers to wield. It takes great strength to draw one, and the added
range and power it confers remain useless unless one has good aim with the
weapon. Longbowmen carry their weapons as a badge of pride, and most bowmen
look forward to the day they can begin using one."
Modified: trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg (original)
+++ trunk/data/core/units/humans/Loyalist_Master_Bowman.cfg Wed Mar 16 13:42:16
2011
@@ -15,7 +15,6 @@
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
- undead_variation=archer
cost=46
usage=archer
description= _ "Master bowmen have reached the zenith of their art,
inasmuch as any human is capable. Armed with both a sword, and a great yew bow,
these warriors crown battalions of archers with their presence, bringing down
many a foe with their well-aimed shots. Their skill with the sword is also not
to be discounted; they are easily as good with it as any novice swordsman. Of
the many races in the world, only the elves surpass humanity in archery, and
their human counterparts have speculated, perhaps in envy, that this is only by
dint of age."
Modified: trunk/data/core/units/humans/Woodsman_Huntsman.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Woodsman_Huntsman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Woodsman_Huntsman.cfg (original)
+++ trunk/data/core/units/humans/Woodsman_Huntsman.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
- undead_variation=archer
cost=54
usage=archer
description= _ "Hunting is a popular sport of noblemen, but it can also be
a livelihood for commoners. Like any other craft, it has men of masterful skill
in its practice. Huntsmen know all the tricks of their trade, and are skilled
at navigating the wilderness, at tracking, and at the use of the bow. They are
a fair shot at moving targets, and targets hiding under brush and cover; a
skill wrought from years of practice at shooting game, and one which garrisoned
bowmen often lack.
Modified: trunk/data/core/units/humans/Woodsman_Poacher.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Woodsman_Poacher.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Woodsman_Poacher.cfg (original)
+++ trunk/data/core/units/humans/Woodsman_Poacher.cfg Wed Mar 16 13:42:16 2011
@@ -14,7 +14,6 @@
level=1
alignment=chaotic
advances_to=Trapper
- undead_variation=archer
cost=14
usage=archer
description= _ "Though not trained as warriors, the skills possessed by a
hunter (especially those of archery) are useful in battle. Any group of
soldiers or bandits traveling through the wild will need a few poachers in
their employ, not merely for hunting but for lending a hand in any serious
fight.
Modified: trunk/data/core/units/humans/Woodsman_Ranger.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Woodsman_Ranger.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Woodsman_Ranger.cfg (original)
+++ trunk/data/core/units/humans/Woodsman_Ranger.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
- undead_variation=archer
cost=60
usage=mixed fighter
description= _ "Rangers are wild men and wanderers, who have chosen to
shun the company of their fellow men for myriad reasons. They have spent the
better part of their lives in the thick of nature, and know many of its
secrets. They are excellent pathfinders and explorers, and can find food and
shelter where other men would find only sticks and stones.
Modified: trunk/data/core/units/humans/Woodsman_Trapper.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/humans/Woodsman_Trapper.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/humans/Woodsman_Trapper.cfg (original)
+++ trunk/data/core/units/humans/Woodsman_Trapper.cfg Wed Mar 16 13:42:16 2011
@@ -13,7 +13,6 @@
alignment=chaotic
experience=65
advances_to=Huntsman, Ranger
- undead_variation=archer
cost=27
usage=archer
description= _ "Master woodsmen are useful allies to any army, and
indispensable for any sizable group of people living in the wilderness. They
can track both man and beast, notice things most others would overlook, and are
often the only ones who can find food for the table, be it animal or vegetable.
Modified: trunk/data/core/units/orcs/Archer.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/orcs/Archer.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/orcs/Archer.cfg (original)
+++ trunk/data/core/units/orcs/Archer.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
level=1
alignment=chaotic
advances_to=Orcish Crossbowman
- undead_variation=archer
cost=14
usage=archer
description= _ "Amongst orcs, bows are often regarded as a cowardly
weapon; but even orcs, especially youths and those of slight build, are
pragmatic enough to use them in spite of this. Orcish archers are seldom well
equipped, and have no semblance of training. Even as poorly handled as they
are, their weapons can still be quite deadly, and the wielders thereof rarely
march alone."
Modified: trunk/data/core/units/orcs/Crossbowman.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/orcs/Crossbowman.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/orcs/Crossbowman.cfg (original)
+++ trunk/data/core/units/orcs/Crossbowman.cfg Wed Mar 16 13:42:16 2011
@@ -14,7 +14,6 @@
level=2
alignment=chaotic
advances_to=Orcish Slurbow
- undead_variation=archer
cost=26
usage=archer
description= _ "Orcish crossbows are crude imitations of human or dwarvish
design; a crossbow of any make, though, is a fairly potent device. The orcs
privileged enough to wield them are capable warriors, and what they lack in
finesse, they make up for in numbers."
Modified: trunk/data/core/units/orcs/Slurbow.cfg
URL:
http://svn.gna.org/viewcvs/wesnoth/trunk/data/core/units/orcs/Slurbow.cfg?rev=48923&r1=48922&r2=48923&view=diff
==============================================================================
--- trunk/data/core/units/orcs/Slurbow.cfg (original)
+++ trunk/data/core/units/orcs/Slurbow.cfg Wed Mar 16 13:42:16 2011
@@ -15,7 +15,6 @@
alignment=chaotic
advances_to=null
{AMLA_DEFAULT}
- undead_variation=archer
cost=43
usage=archer
# wmllint: local spellings arbalest cranequin
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