CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <[EMAIL PROTECTED]>   05/08/08 03:34:45

Modified files:
        data/units     : Ogre.cfg Young_Ogre.cfg 

Log message:
        Revisions to Ogre Descriptions.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Ogre.cfg.diff?tr1=1.13&tr2=1.14&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Young_Ogre.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Ogre.cfg
diff -u wesnoth/data/units/Ogre.cfg:1.13 wesnoth/data/units/Ogre.cfg:1.14
--- wesnoth/data/units/Ogre.cfg:1.13    Tue Aug  2 12:06:24 2005
+++ wesnoth/data/units/Ogre.cfg Mon Aug  8 03:34:45 2005
@@ -14,7 +14,7 @@
 {AMLA_TOUGH 3}
 cost=30
 usage=fighter
-unit_description= _ "Ogres are stupid giant humanoids that usually live alone 
in the wilderness. While they can be easily outrun or outsmarted, their 
strength is not to be underestimated."
+unit_description= _ "Ogres are giant creatures that usually live alone in the 
wilderness, remarkably similar to humans in form, though large and misshapen. 
While they can be easily outrun or outsmarted, their strength is not to be 
underestimated."
 get_hit_sound=groan.wav
        [attack]
        name=cleaver
Index: wesnoth/data/units/Young_Ogre.cfg
diff -u wesnoth/data/units/Young_Ogre.cfg:1.6 
wesnoth/data/units/Young_Ogre.cfg:1.7
--- wesnoth/data/units/Young_Ogre.cfg:1.6       Mon Jun 20 00:39:13 2005
+++ wesnoth/data/units/Young_Ogre.cfg   Mon Aug  8 03:34:45 2005
@@ -13,7 +13,7 @@
 advanceto=Ogre
 cost=15
 usage=fighter
-unit_description= _ "When still young, Ogres are taken into the army to be 
trained. They cannot manage weapons skillfully, so they are given a large 
blade, in the hope that they will be smart enough to swing it at their enemies, 
not their throat."
+unit_description= _ "When still young, Ogres are sometimes captured and taken 
into the army to be trained. They cannot manage weapons skillfully, but that is 
of little concern given their strength."
 get_hit_sound=groan.wav
        [death]
                [frame]


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