CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <[EMAIL PROTECTED]> 05/07/30 21:43:00
Modified files:
src : playturn.cpp
Log message:
fixed bug where when a unit is recalled and reveals fog/shroud the
revealed hexes wouldn't be invalidated properly
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/playturn.cpp.diff?tr1=1.386&tr2=1.387&r1=text&r2=text
Patches:
Index: wesnoth/src/playturn.cpp
diff -u wesnoth/src/playturn.cpp:1.386 wesnoth/src/playturn.cpp:1.387
--- wesnoth/src/playturn.cpp:1.386 Sat Jul 23 15:32:36 2005
+++ wesnoth/src/playturn.cpp Sat Jul 30 21:43:00 2005
@@ -1,4 +1,4 @@
-/* $Id: playturn.cpp,v 1.386 2005/07/23 15:32:36 Sirp Exp $ */
+/* $Id: playturn.cpp,v 1.387 2005/07/30 21:43:00 Sirp Exp $ */
/*
Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
@@ -2113,7 +2113,8 @@
clear_shroud();
recall_list.erase(recall_list.begin()+res);
- gui_.invalidate_game_status();
+ gui_.invalidate_game_status();
+ gui_.invalidate_all();
}
}
}