CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Richard Kettering <[EMAIL PROTECTED]>   05/06/18 03:45:25

Modified files:
        data/units     : Elvish_Outrider.cfg 

Log message:
        Scripting change to allow for a movement frams for the Elvish Outrider.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.19 
wesnoth/data/units/Elvish_Outrider.cfg:1.20
--- wesnoth/data/units/Elvish_Outrider.cfg:1.19 Sat Apr 16 11:35:01 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg      Sat Jun 18 03:45:25 2005
@@ -4,6 +4,7 @@
 race=elf
 image="elvish-outrider.png"
 image_defensive="elvish-outrider-defend.png"
+image_moving="elvish-outrider-moving.png"
 hitpoints=50
 movement_type=woodland
 movement=10
@@ -14,12 +15,12 @@
 cost=36
 usage=scout
     [defense]
-    forest=40
+    grassland=50
     [/defense]
 
     #they are weak against piercing attacks
     [resistance]
-    pierce=120
+    pierce=110
     [/resistance]
 unit_description= _ "Riding like the wind, Elvish Outriders breeze through the 
forests to strike at weaker units and exposed flanks. Equally skilled in both 
bow and sword, they strike hard before melting into the woods again to evade 
response."
 get_hit_sound=groan.wav


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