CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Richard Kettering <[EMAIL PROTECTED]> 05/06/18 03:45:25
Modified files:
data/units : Elvish_Outrider.cfg
Log message:
Scripting change to allow for a movement frams for the Elvish Outrider.
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Elvish_Outrider.cfg.diff?tr1=1.19&tr2=1.20&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Elvish_Outrider.cfg
diff -u wesnoth/data/units/Elvish_Outrider.cfg:1.19
wesnoth/data/units/Elvish_Outrider.cfg:1.20
--- wesnoth/data/units/Elvish_Outrider.cfg:1.19 Sat Apr 16 11:35:01 2005
+++ wesnoth/data/units/Elvish_Outrider.cfg Sat Jun 18 03:45:25 2005
@@ -4,6 +4,7 @@
race=elf
image="elvish-outrider.png"
image_defensive="elvish-outrider-defend.png"
+image_moving="elvish-outrider-moving.png"
hitpoints=50
movement_type=woodland
movement=10
@@ -14,12 +15,12 @@
cost=36
usage=scout
[defense]
- forest=40
+ grassland=50
[/defense]
#they are weak against piercing attacks
[resistance]
- pierce=120
+ pierce=110
[/resistance]
unit_description= _ "Riding like the wind, Elvish Outriders breeze through the
forests to strike at weaker units and exposed flanks. Equally skilled in both
bow and sword, they strike hard before melting into the woods again to evade
response."
get_hit_sound=groan.wav