CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: Isaac Clerencia <[EMAIL PROTECTED]> 05/04/24 21:51:29
Modified files:
. : changelog
Log message:
Update changelog
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/changelog.diff?tr1=1.617&tr2=1.618&r1=text&r2=text
Patches:
Index: wesnoth/changelog
diff -u wesnoth/changelog:1.617 wesnoth/changelog:1.618
--- wesnoth/changelog:1.617 Sun Apr 24 19:45:12 2005
+++ wesnoth/changelog Sun Apr 24 21:51:29 2005
@@ -18,6 +18,7 @@
* fixed the multiplayer "wait" lobby screen not correctly displaying empty
and vacant slots.
* made renaming units visible on replays and on multiplayer games
* fixed bug #12759: "number of turns" not being remembered when creating
multiplayer games
+ * fixed bug #12791: Statistics doesn't reset in multiplayer games.
* terrain improvements:
* new forest tiles
* unit balancing:
@@ -55,6 +56,7 @@
the normal space, instead of twice that width.
* added support for num_traits in individual unit_types overriding race
num_traits
* fixed the missing 'elder-mage-halo7.png' in the Elder Mage
+ * fixed the advanceto field in Dark_Adept.cfg
* fixed some OoS errors when chatting while a fight is taking place
* fixed the spurious "statistics verification failed" messages
* fixed bug #12611: modifying villages with [terrain] interacting badly with
capturing them.