CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: David White <[EMAIL PROTECTED]> 04/10/04 00:19:17
Modified files:
src : game.cpp
Log message:
fixed bug where playing mp and then playing a campaign could load the
mp game up again
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/src/game.cpp.diff?tr1=1.140&tr2=1.141&r1=text&r2=text
Patches:
Index: wesnoth/src/game.cpp
diff -u wesnoth/src/game.cpp:1.140 wesnoth/src/game.cpp:1.141
--- wesnoth/src/game.cpp:1.140 Tue Sep 28 23:40:07 2004
+++ wesnoth/src/game.cpp Mon Oct 4 00:19:16 2004
@@ -1,4 +1,4 @@
-/* $Id: game.cpp,v 1.140 2004/09/28 23:40:07 Sirp Exp $ */
+/* $Id: game.cpp,v 1.141 2004/10/04 00:19:16 Sirp Exp $ */
/*
Copyright (C) 2003 by David White <[EMAIL PROTECTED]>
Part of the Battle for Wesnoth Project http://wesnoth.whitevine.net
@@ -609,6 +609,8 @@
bool game_controller::play_multiplayer_mode()
{
+ state_ = game_state();
+
if(!multiplayer_mode_) {
return true;
}
@@ -772,6 +774,8 @@
bool game_controller::load_game()
{
+ state_ = game_state();
+
bool show_replay = loaded_game_show_replay_;
const std::string game = loaded_game_.empty() ?
dialogs::load_game_dialog(disp(),game_config_,units_data_,&show_replay) :
loaded_game_;
@@ -887,6 +891,8 @@
bool game_controller::new_campaign()
{
+ state_ = game_state();
+
state_.campaign_type = "scenario";
config::child_list campaigns = game_config_.get_children("campaign");