CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     James Spencer <[EMAIL PROTECTED]>       04/09/06 15:14:51

Modified files:
        data/units     : Nightgaunt.cfg Shadow.cfg 

Log message:
        Improve defence over 'Solid' land. There was some consensus on this at 
an earlier point. Miyo, you can flog me later :)

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Nightgaunt.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Shadow.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text

Patches:
Index: wesnoth/data/units/Nightgaunt.cfg
diff -u wesnoth/data/units/Nightgaunt.cfg:1.6 
wesnoth/data/units/Nightgaunt.cfg:1.7
--- wesnoth/data/units/Nightgaunt.cfg:1.6       Tue Aug 31 12:52:57 2004
+++ wesnoth/data/units/Nightgaunt.cfg   Mon Sep  6 15:14:51 2004
@@ -6,6 +6,21 @@
 image_defensive=undead-nightgaunt-defend.png
 hitpoints=30
 movement_type=spirit
+[defense]
+#      deep water=40
+#      shallow water=40
+#      swamp water=40
+       grassland=40
+       sand=40
+       forest=40
+       hills=40
+       mountains=40
+       village=40
+       castle=40
+       cave=40
+       tundra=40
+       cavewall=40
+[/defense]
 movement=7
 experience=500
 level=3
Index: wesnoth/data/units/Shadow.cfg
diff -u wesnoth/data/units/Shadow.cfg:1.11 wesnoth/data/units/Shadow.cfg:1.12
--- wesnoth/data/units/Shadow.cfg:1.11  Tue Aug 31 12:52:57 2004
+++ wesnoth/data/units/Shadow.cfg       Mon Sep  6 15:14:51 2004
@@ -6,6 +6,21 @@
 image_defensive=undead-shadow-defend.png
 hitpoints=22
 movement_type=spirit
+[defense]
+#      deep water=40
+#      shallow water=40
+#      swamp water=40
+       grassland=40
+       sand=40
+       forest=40
+       hills=40
+       mountains=40
+       village=40
+       castle=40
+       cave=40
+       tundra=40
+       cavewall=40
+[/defense]
 movement=7
 experience=100
 level=2


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