CVSROOT: /cvsroot/wesnoth
Module name: wesnoth
Branch:
Changes by: James Spencer <[EMAIL PROTECTED]> 04/09/06 15:14:51
Modified files:
data/units : Nightgaunt.cfg Shadow.cfg
Log message:
Improve defence over 'Solid' land. There was some consensus on this at
an earlier point. Miyo, you can flog me later :)
CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Nightgaunt.cfg.diff?tr1=1.6&tr2=1.7&r1=text&r2=text
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/units/Shadow.cfg.diff?tr1=1.11&tr2=1.12&r1=text&r2=text
Patches:
Index: wesnoth/data/units/Nightgaunt.cfg
diff -u wesnoth/data/units/Nightgaunt.cfg:1.6
wesnoth/data/units/Nightgaunt.cfg:1.7
--- wesnoth/data/units/Nightgaunt.cfg:1.6 Tue Aug 31 12:52:57 2004
+++ wesnoth/data/units/Nightgaunt.cfg Mon Sep 6 15:14:51 2004
@@ -6,6 +6,21 @@
image_defensive=undead-nightgaunt-defend.png
hitpoints=30
movement_type=spirit
+[defense]
+# deep water=40
+# shallow water=40
+# swamp water=40
+ grassland=40
+ sand=40
+ forest=40
+ hills=40
+ mountains=40
+ village=40
+ castle=40
+ cave=40
+ tundra=40
+ cavewall=40
+[/defense]
movement=7
experience=500
level=3
Index: wesnoth/data/units/Shadow.cfg
diff -u wesnoth/data/units/Shadow.cfg:1.11 wesnoth/data/units/Shadow.cfg:1.12
--- wesnoth/data/units/Shadow.cfg:1.11 Tue Aug 31 12:52:57 2004
+++ wesnoth/data/units/Shadow.cfg Mon Sep 6 15:14:51 2004
@@ -6,6 +6,21 @@
image_defensive=undead-shadow-defend.png
hitpoints=22
movement_type=spirit
+[defense]
+# deep water=40
+# shallow water=40
+# swamp water=40
+ grassland=40
+ sand=40
+ forest=40
+ hills=40
+ mountains=40
+ village=40
+ castle=40
+ cave=40
+ tundra=40
+ cavewall=40
+[/defense]
movement=7
experience=100
level=2