CVSROOT:        /cvsroot/wesnoth
Module name:    wesnoth
Branch:         
Changes by:     Hogne Håskjold <[EMAIL PROTECTED]>      04/09/13 11:32:43

Modified files:
        data           : terrain-graphics.cfg 

Log message:
        Commented out special forest-castle trans since it doesn't work with
        forest overlay yet.

CVSWeb URLs:
http://savannah.gnu.org/cgi-bin/viewcvs/wesnoth/wesnoth/data/terrain-graphics.cfg.diff?tr1=1.36&tr2=1.37&r1=text&r2=text

Patches:
Index: wesnoth/data/terrain-graphics.cfg
diff -u wesnoth/data/terrain-graphics.cfg:1.36 
wesnoth/data/terrain-graphics.cfg:1.37
--- wesnoth/data/terrain-graphics.cfg:1.36      Sat Sep 11 17:17:20 2004
+++ wesnoth/data/terrain-graphics.cfg   Mon Sep 13 11:32:43 2004
@@ -23,11 +23,11 @@
 
 # Castle-specific transitions. Those are placed before base terrains, as they
 # override the normal base terrain.
-{CASTLE_TRANSITION CK f dirt forest-ctrans}
+#{CASTLE_TRANSITION CK f grassland-r4 forest-ctrans}
 #Special cases for encampment (nw, nw-n-ne and ne)
-{CASTLE_TRANSITION nK f dark_grass forest-etrans}
+#{CASTLE_TRANSITION nK f grassland-r4 forest-etrans}
 #On the rest fall back on forest-castle
-{CASTLE_TRANSITION nK f dark_grass forest-ctrans}
+#{CASTLE_TRANSITION nK f grassland-r4 forest-ctrans}
 
 #
 # Attachs graphics to each known terrain types


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