On Tue, Dec 20, 2005 at 20:45:45 +1100, Rusty Russell <[EMAIL PROTECTED]> wrote: > On Mon, 2005-12-19 at 11:31 -0600, Bruno Wolff III wrote: > > On Mon, Dec 19, 2005 at 20:51:44 +1100, > > Rusty Russell <[EMAIL PROTECTED]> wrote: > > > > > > 4) Log all wins, losses, loads/reloads/starts. Loads include how much > > > gold, the level of every unrenamable character, and number of each unit > > > level > 1. > > > > You might be better off looking for ones that have been given a description. > > Hmm, that didn't work too well, either (all my loyal mermen get hit with > either method). I've changed it to log full stats of units which > "can_recruit()". Better might be anyone who has to survive, or even a > new tag in campaigns.
I thought they got random names. Random names aren't supposed to set the same variable that is set by "description" in WML. I thought it was also "description" in the c++ code, but I could easily be remembering it wrong. I did research this a couple of months ago, because I was worried about whether or not renaming a character or having a conflict with a randomly generated name could cause a problem, and I concluded it didn't.
