On Tue, Dec 20, 2005 at 20:45:45 +1100,
  Rusty Russell <[EMAIL PROTECTED]> wrote:
> On Mon, 2005-12-19 at 11:31 -0600, Bruno Wolff III wrote:
> > On Mon, Dec 19, 2005 at 20:51:44 +1100,
> >   Rusty Russell <[EMAIL PROTECTED]> wrote:
> > > 
> > > 4) Log all wins, losses, loads/reloads/starts.  Loads include how much
> > > gold, the level of every unrenamable character, and number of each unit
> > > level > 1.
> > 
> > You might be better off looking for ones that have been given a description.
> 
> Hmm, that didn't work too well, either (all my loyal mermen get hit with
> either method).  I've changed it to log full stats of units which
> "can_recruit()".  Better might be anyone who has to survive, or even a
> new tag in campaigns.

I thought they got random names. Random names aren't supposed to set the
same variable that is set by "description" in WML. I thought it was
also "description" in the c++ code, but I could easily be remembering it
wrong.

I did research this a couple of months ago, because I was worried about
whether or not renaming a character or having a conflict with a randomly
generated name could cause a problem, and I concluded it didn't.

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