Hogne Håskjold wrote:
David White wrote:
The intention of the feature was to be accessible by all users, and
to easily allow access to 'advanced' features.
It has been against the Wesnoth philosophy from the beginning to try
to hide features from users or stop them from cheating in single
player games.
David
I have two concerns when it comes to the advanced tab:
1. The UI is just horrible, it should look like the other tabs or be
removed.
I'm afraid I don't see the problem with the basic UI. It could use some
improvements, but it's core feature is that it's extensible so that
things can be added in WML.
2. I fear it will become a dumping ground for all sort of options, it
seems to be designed just for that. I believe in the firm position of
having good defaults over hundreds of options. Is this no longer the
case in Wesnoth?
This is still the case in Wesnoth. It is not designed to allow adding of
more options, but it is designed to make existing options more accessible.
Its purpose is to make it so that any option which was added as
something that is available by editing the .cfg file is now also
available in-game.
David