I agree that it should be reverted for this release (although graphics
could be left in), but I really think it needs to be eventually added.
There is some merit to the argument "orcs should not have powerful
ranged units", but not a whole lot. A level 3 orcish archer will
obviously never be as good as a level 3 elvish archer; but that doesn't
mean level 3 orcish archers should not exist. Why?:
1) They are _needed_ for good orcish campaigns. No offense to benj, but
I think his reasoning is flawed... it is virtually useless to advance a
unit to only second level in a decent-length campaign (>5 scenarios). If
it can't get to third level, you are better off not even having a second
level, and just using it as a swarm unit. I really think I probably play
campaigns a lot more than most people, and in my experience you are best
off advancing some units to third level, and then have them help advance
other units. It is not a good strategy to level a bunch of units to
second level, and never get them to third level.
2) Orcs have virtually no third level units. They have, by my count, 3.
The elves (who have less level 1 units! (4 to 5 (I'm lumping goblins
with orcs here))) have 6. This makes the elves much more interesting for
campaign usage. (This is not the same point as 1; 1 says that they are
needed to have the orcish archer useful at all in orcish campaigns, 2
says they are needed to have orcish campaigns be fun to play).
3) It helping balance Age of Heroes may not suffice as an argument on
its own, but IMHO it does emphasize the need for this unit.
--
Joseph Simmons
Turin Turambar - Master of Fate, by Fate Mastered