- Change the Drakes to lawful. It would make them more dynamic to play, and it makes sense that they'd like the sun. The fact that 1/2 the faction flys makes them less dynamic, making them have to factor in time of day would make them more so (IMHO).
- Increase the Glider cost to 16 GP instead of 15 - Making the damage distribution more 'normal' with fire fire breath. This would basically be done by keeping the damage the same but increasing the number of attacks. - Stripping a few HP from the Burner Line: 42, 54, 71 - Stripping some HP from the Clasher Line (42, 64 / 58) and reverting to pierce penalty -10%. Please not that I'm only talking about changing the pierce penalty back for only the 'Drakefoot' units, which represent one unit line. The reason why I'd prefer this is that that unit line has no ranged attach, and many ranged weapons have pointy tips. Also the fact that this drake was a little less pierce prone was a bit of a selling point. The greater HP reduction should help with it's overpowerd nature, and more than account for the -10% rounds to 0 problem. And on the other side of the coin: - Make the saurians 'Neutral'. The fact that they are hard to hit / catch is only exacerbated by the fact that they are chaotic. Moving them to neutral will defang them a bit, and make the value per GP better, IMHO
