I don't think we need to change the number of traits units have, nor do I think quick occurs too often. Do the math, every unit that has traits gets two, (ignoring dexterous, which is only for elves) there are four traits units can have. Thus the chance of getting quick is 50%. I think it's important that all units either have traits or don't, if we start having units with 1 trait or 3, it's going to get really confusing. People have also been proposing new traits for ages, but I really like the basic 4 that we have. Overall I don't think quick makes a unit so powerful that we need to nerf traits. A quick dwarvish guardsman would be able to move 5 hexes, but he's also have less hitpoints, making him less useful at actually guarding other units.
-Asa --- John McNabb <[EMAIL PROTECTED]> wrote: > On Thu, 3 Mar 2005, David White wrote: > > >I really don't think a single quick guardsman > would be dangerous even > > >with a move of 4. > > > > > Do remember that there is now a 50% chance that a > dwarf will be 'quick'. > > So half of dwarvish guardsmen will move 4. > > > > David > > > > I hadn't realized that, but I would consider that a > problem. If half the > units have a particular trait, we really need either > more traits, or more > units with only 1 or no traits. > > -- > ------------------------------------------------------------------- > "In theory, theory and practice are the same, > but in practice they're different." > ------------------------------------------------------------------- > John W. C. McNabb > ------------------------------------------------------------------- > > > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > http://lists.nongnu.org/mailman/listinfo/wesnoth-dev > __________________________________ Celebrate Yahoo!'s 10th Birthday! Yahoo! Netrospective: 100 Moments of the Web http://birthday.yahoo.com/netrospective/