My thoughts on dwarves: I like the idea of dwarves getting 40% defense in grassland becuase dirt is an alias of grassland and dirt is a terrain that is often common underground. Why should dwarves be so terrible when fighting on dirt? Removing dirt limits the types of terrains a scenario designer can use underground if they want some variation besides more cave floor. But I dislike using dirt and then have dwarves suck when fighting on it.
I like the idea of ulf/berserkers using berserk only when attacking. I also think that their attack should be buffed a bit, perhaps to 5-4 at level 1. Ulfserkers are killed so easily right now, if we make berserk only happen when attacking they will probably still be weak after they kill another unit and thus easy to kill in return, but at least the player has some chance of keeping them alive. I don't think dwarven guardmen are as powerful defenders as woses, why should they be crippled to 3 movement? Why not give them 4 movement like other dwarves so they can be more mobile and actually be useful? Dwarves still have a problem with poison, becuase they have no mobile healers and move slowly which makes it hard to retreat fast to villages. Also I'm rather dubious about this new dwarven smith. The dwarven runemaster has been around for a long time and all of a sudden there's a lot of interest in the unit? A melee magical attack is different but do the dwarves really need a magical unit like every other race? -Asa __________________________________ Do you Yahoo!? Yahoo! Mail - now with 250MB free storage. Learn more. http://info.mail.yahoo.com/mail_250