On Mon, 2006-10-30 at 11:07 +0100, Nils Kneuper wrote: > Hi everybody! > We have been in the state of having the first rc for some time now. Now > I wanted to ask you about your opinion on some kind of time schedule. > There were quite many (code) changes in the last time. So we definitely > should have a new rc very soon. As long as we are in the state of rcs we > should also switch to having a lot more releases. We should release at > least ever two to three weeks. > Here are some questions that I would like you to answer: > 1) What exactly is missing on your side until the game is ready for 1.2 > (graphics, small bugs, ...)?
At this stage, "minor" bugs shouldn't hold up release IMHO. > 2) Which critical bugs are left that you know you will find time to fix? > When will you probably find the time? The case where someone leaves; having anyone, including AI take over gives OOS sooner or later. This means there's no real point having the feature. I don't know anything about this code, or how it works. > 3) Any ideas if the performance improvements have a *real* chance to be > completed soon so that we should wait for them to release 1.2? I doubt it. The ones I've seen are all non-trivial, and would take one release to check them alone. > 4) Could you make sure that all your stuff is in the changelog and that > about.cfg is complete on your side? > > Or could we maybe release 1.2 stable next week? It would be really nice > to have a list with estimates on how long you will need to complete your > tasks. If we know that it will take defintaly more than X weeks we might > decide to (slightly) lift the string freeze. But I really would prefer > to get 1.2 out ASAP and lift it afterwards. Agreed. Only the OOS on replacement is a stopper AFAIK. Cheers! Rusty. _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev