On Sun, Mar 18, 2007 at 10:19:42PM +0100, Mark de Wever wrote:

> On Wed, Mar 14, 2007 at 12:02:59AM +0100, Mark de Wever wrote:
> > On Fri, Mar 09, 2007 at 09:01:07PM +0100, Mark de Wever wrote:
> > > I like the idea of configuring how the message is shown, if the dialogs
> > > are too intrusive it's easy to change, so I'll start to make it like
> > > that.
> > 
> > Both boucman and soliton think the current messages are too intrusive.
> > One of the problems in that messages before a game are started are all
> > stored in a queue and shown after the first event in the game. It's not
> > possible to identify the origin of these messages.
> > 
> > I haven't had problems with these messages, since I don't have broken
> > content in my version of Wesnoth. If more people think these messages
> > are too intrusive I think it might be better to change them to chatlog
> > messages for now and maybe make them more intrusive if most UMC has
> > catched up.
> 
> I tested with some old content and noticed a message every attack so I
> agree with soliton and boucman and change the messages to chat messages.

I tested again and the dialogs for deprecated messages are really too
annoying so I removed that option. They're now always shown in the
chat message area.

Regards,
Mark de Wever aka Mordante/SkeletonCrew

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