On Sun, Mar 18, 2007 at 10:19:42PM +0100, Mark de Wever wrote: > On Wed, Mar 14, 2007 at 12:02:59AM +0100, Mark de Wever wrote: > > On Fri, Mar 09, 2007 at 09:01:07PM +0100, Mark de Wever wrote: > > > I like the idea of configuring how the message is shown, if the dialogs > > > are too intrusive it's easy to change, so I'll start to make it like > > > that. > > > > Both boucman and soliton think the current messages are too intrusive. > > One of the problems in that messages before a game are started are all > > stored in a queue and shown after the first event in the game. It's not > > possible to identify the origin of these messages. > > > > I haven't had problems with these messages, since I don't have broken > > content in my version of Wesnoth. If more people think these messages > > are too intrusive I think it might be better to change them to chatlog > > messages for now and maybe make them more intrusive if most UMC has > > catched up. > > I tested with some old content and noticed a message every attack so I > agree with soliton and boucman and change the messages to chat messages.
I tested again and the dialogs for deprecated messages are really too annoying so I removed that option. They're now always shown in the chat message area. Regards, Mark de Wever aka Mordante/SkeletonCrew _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev