(replying to myself, sorry)

it would be nice to also have a way to have the default (c++) AI do some/all
the moves.

writing an AI from scratch is a huge job, and allowing to do it bit by bit
should be a very important feature if we want people not to be stopped by
the daunting task...

2008/1/29 jeremy rosen <[EMAIL PROTECTED]>:

> my main advice would be to have a way to attach a forumla to a unit...
>
> the idea is that usually you want one unit to act differently, and easing
> the write of per unit AI would help scenario designers doing simple AI.
>
> We also need "per faction" formulas and I am not sure how these two would
> mix, but that would definitely be a usefull feature...
>
> 2008/1/29 Piotr Cychowski <[EMAIL PROTECTED]>:
>
> I'm very much looking forward to having this in wesnoth. It seems it'll
> > be highly useful (and I won't have to learn Python to use it ;) ).
> > Anyway a feature request : allow to alter (add, remove, replace) the
> > formulas from within [event]. At the moment once AI is there it's set in
> > stone, and can't be changed, which severly limits flexibility of any
> > custom approach.
> >
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> >
> >
> >
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>
>
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