(replying to myself, sorry) it would be nice to also have a way to have the default (c++) AI do some/all the moves.
writing an AI from scratch is a huge job, and allowing to do it bit by bit should be a very important feature if we want people not to be stopped by the daunting task... 2008/1/29 jeremy rosen <[EMAIL PROTECTED]>: > my main advice would be to have a way to attach a forumla to a unit... > > the idea is that usually you want one unit to act differently, and easing > the write of per unit AI would help scenario designers doing simple AI. > > We also need "per faction" formulas and I am not sure how these two would > mix, but that would definitely be a usefull feature... > > 2008/1/29 Piotr Cychowski <[EMAIL PROTECTED]>: > > I'm very much looking forward to having this in wesnoth. It seems it'll > > be highly useful (and I won't have to learn Python to use it ;) ). > > Anyway a feature request : allow to alter (add, remove, replace) the > > formulas from within [event]. At the moment once AI is there it's set in > > stone, and can't be changed, which severly limits flexibility of any > > custom approach. > > > > ---------------------------------------------------- > > BART zaprasza 1 lutego, godz. 20:00 do sali koncertowej PFK, > > Opera Leśna w Sopocie na koncert zespołu Bisquit. > > Bilety: Kasy BART oraz system TicketOnline. > > > > http://klik.wp.pl/?adr=http%3A%2F%2Fcorto.www.wp.pl%2Fas%2Fbisquit.html&sid=198 > > > > > > > > _______________________________________________ > > Wesnoth-dev mailing list > > Wesnoth-dev@gna.org > > https://mail.gna.org/listinfo/wesnoth-dev > > > >
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