I just posted a first version of my MP Test Campaign for download here: http://www.wesnoth.org/forum/viewtopic.php?p=283003
This is meant as a short (but colourful) series of scenarios to test various aspects of "campaign" functionality in multiplayer mode, including: 1. different ways of setting up the player sides 2. switching player sides between scenarios 3. progressing from scenarios without shroud to those that have it on (and vice versa) 4. swapping players' recall lists 5. all kinds of recalling (no, [recall] doesn't work :) ) 6. setting up leaders from recall lists and stored units (in various ways) 7. using [endlevel] in different contexts to end the scenarios Almost miraculously, some of these things just seem to work "out of the box"! At the same time, there are other unexpected problems (bug with shroud/fog mapping bug #11094, endlevel not working when triggered on a networked client - bug #11105). And the start of scenario save problem (no save_ids and recall lists for all networked clients and observers - bug #11106). I was reluctant to add the side switching tests, but since they seemed to work nicely and the controllers were handled well even in network play I added them in. So, I hope this provides some entertainment to both our developers at FOSDEM and at home. :) Regards, Jan Rietema aka Rhuvaen _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev