I have a pretty comprehensive answer to these problems on the forums,
which i call "terrain archetypes".

Unfortunately i can't access the wiki or the forum now.  But i believe
you can find a link to the posts on my wiki profile page, again IIRC
look for "terrain archetypes".

A brief summary:  There's no point in displaying the names of the
particular graphic.  If that job has been done well, he'll know what
it's supposed to be by looking at it.  What should be displayed is a
single name that is common to all terrain graphics that effect movement
the same way -- or both names in the case of a combo terrain like the
bridges.

-- eleazar / jwb


On Mar 5, 2008, at 6:45 AM, Benoit Timbert wrote:

While reading the IRC log (i can't IRC from here) i saw a discussion
about
terrain display and i agree we have a problem here.
The terrain name is displayed in the following form :
"Terrain name (terrain type list)" where :
- "Terrain name" is the name of the terrain tile
- "Terrain type list" is a list of terrains type combinations this
terrain is
logically equivalent to (the "terrains types" is what is shown in the
movement
stats of a unit)
- the list is not showed if terrain name = terrain type list

The first problem comes from the terrain type names, they could use best
names
and sometimes the display is pretty confusing for someone that doesn't
understand immediately the structure of our terrain display. "Road
(Grassland)"
looks a little strange and what was bugged ESR.
I think whe should review out terrain type names and change some :
- "Grassland" should probably be changed to something like "Plains" or
"Flatland" that make less strange associations
- "Cavewall" should probably be changed to "Impassable" since it doesn't
fit to
impassable mountains
- Tundra/Snow. This terrain type represent snow and ice. For WML, its
name is
"tundra", but is it displayed as "Snow". It would be nice to use the
same for
the wml name and displayed name (while playing in english). I think it
could
also use a better name ("Frostland" or something like this).
There is maybe some others, i don't know.

Another issue comes from the Length of the field. On terrains with a
long name
(like "Rockbound caves"), there isn't enough space left so you can see
the
terrain type part (which is "caves, hills" for rockbound caves),
especially in
other languages that are often less compact than english.
What i can do here is to split the current terrain name display theme
element
into two elements : one for the terrain name, one for the (list of)
terrain(s)
type(s), so we can reorganise more easily the terrain display in themes.
That's easy to do (see src/generate_report.cpp around line 386).
Is it a good idea ?


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