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Hi everybody!
I already asked you once to enter your planned work in the wiki at a specific
page ([1]). At least some of you have done so. Based on this and the recent
fixes of "really problematic bugs" (like the AI problem) I think we are really
getting closer to the next stable series. To allow translators to catch up the
campaigns are already under a soft stringfreeze. This means that only spelling
and grammar fixes are allowed. The list regarding the current status of content
is in the wiki [2].
Since the game is not only about the campaigns itself but also about the
interface and all this stuff, it would be nice to phase out the new and changed
strings rather soon so that translators can easily tackle this area, too. So I
basically suggest that there are about two more weeks for excessive changes to
strings and such and then we slowly reach the state of a soft string and feature
freeze where can can completely concentrate on getting rid of the bugs left. For
Christmas I would love to finally enter the hard stringfreeze, so that we can
get out 1.6 maybe at the end of January.
So to list the basic stuff in a comprehensive way the stuff that should happen
now including some dates (I will also list this stuff (and try to keep it up to
date) in the wiki at [3]):


Campaigns:
* no more changes to strings (unless typo/grammar/bug-fixes)
* getting them to a stable state and reducing the amount of huge wml changes
(huge WML feature changes only till 14th December, afterwards just bugfixes)
* balancing so that they are well balanced in 1.6

Documentation (eg manual):
* getting it in sync with current game ASAP
* make sure that the ingame help is in sync with the game

WML (multiplayer maps/scenarios/...)
* make sure that all (new) maps/scenarios are in until 7th December
* balancing (for units (if possible) only till starting the RC series mid 
January)

Code:
* code changes that require strings to change only for the next two weeks (till
7th December, introduce dummystrings if you need the strings for a feature that
you *will* complete before the freeze!)
* getting the last features wanted in (in a working and not too buggy way!) till
 14th December
* after 14th December: feature freeze (bugfixes only ;) )

Other:
* get in everything that requires changes/new strings till 7th December
* wipe out bugs or at least report them when you encounter them


Short version of the timeline:
* 7th December:
start of the soft stringfreeze for *everything*
* 14th December:
start of the feature freeze (everywhere, campaigns, scenarios, maps, code; from
now on just bugfixes and balancing changes as well as "cleanup")
* around Christmas:
hard stringfreeze for basically everything
* beginning/middle of January:
first RC
* beginning/middle of Febuary (maybe at FOSDEM?):
release of 1.6


In parallel to this stuff, the release announcement for 1.6 has to be written.
It would be great to have it ready together with the first RC of 1.6. Regarding
the style it can be comparable to the one for 1.4 which is available at [4]. Of
course we will also need *lots* of good screenshots.

Other comments regarding the timeline/schedule for 1.6? Have I forgotten
anything important? Are there reasons why the schedule should somehow be
changed/altered? If yes, please answer this mail!

Cheers,
Nils Kneuper aka Ivanovic


[1]http://www.wesnoth.org/wiki/Wesnoth1.6Features
[2]http://www.wesnoth.org/wiki/TextdomainStatus
[3]http://www.wesnoth.org/wiki/Wesnoth1.6ReleasePlan
[4]http://www.wesnoth.org/start/1.4/
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