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Greg Boggs schrieb:
> I'm not sure how to report official bugs, but many many times the AI
> leader will choose to attack rather than recruit. It tends to do this
> when it has gotten more than 1 move away from its base. This means once
> the leader leaves the base, it's unlikely that it will go back before it
> dies even when it has 50-70 gold to spend, it just continues to commit
> suicide. To fix this problem the leader should always stay in its base,
> unless there is an enemy unit within 1 move of the keep. If it's not in
> the keep hex at the start of its turn, and it has gold to spend, it
> should return to the keep.

Yes, the AI is stupid. This is known and in general it "should" be improved. But
that it is stupid is nothing really new, is it?

> I have tried to fix this several times without having a measurable
> improvement in the AI ability to win. I used the Python interface, but
> with Python going away It doesn't look like I'll ever be able to
> contribute to the AI.

Yes, it is no longer possible to work against with with PythonAI. But have you
tried to use FormulaAI to do something against this? I don't know how to use it
and how much is possible with it, but this sounds like the only means to control
the AI that is "somehow working" at the moment...

Cheers,
Nils Kneuper aka Ivanovic
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