Well, I'd be surprised if this hasn't been suggested before, but I 
thought I might mention it anyways.

First off, i've been playing wesnoth for quite a while, off and on, and 
keep wanting to get involved in it's development, but something always 
comes up. I've submitted a couple tiny patches, nothing major. In any 
case, here's the idea:

Night/day to affect sight. Now, i'm not sure how badly this would affect 
balance... It just seems to "make sense" and I thought it'd be 
interesting if it was played around with. One idea would be to increase 
sight by one tile during the unit's favorable time during the day/night 
cycle. The other idea would be to decrease it by one tile during the 
opposite time of the cycle.

I think the first would be best, because then you could -always- at 
least see as far as you can move.

In any case, just wanted to throw the idea out there.
Chris Carpenter

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