Well, I'd be surprised if this hasn't been suggested before, but I thought I might mention it anyways.
First off, i've been playing wesnoth for quite a while, off and on, and keep wanting to get involved in it's development, but something always comes up. I've submitted a couple tiny patches, nothing major. In any case, here's the idea: Night/day to affect sight. Now, i'm not sure how badly this would affect balance... It just seems to "make sense" and I thought it'd be interesting if it was played around with. One idea would be to increase sight by one tile during the unit's favorable time during the day/night cycle. The other idea would be to decrease it by one tile during the opposite time of the cycle. I think the first would be best, because then you could -always- at least see as far as you can move. In any case, just wanted to throw the idea out there. Chris Carpenter _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev