Thanks Rusty, great summary.

2010/8/3 Rusty Russell <ru...@rustcorp.com.au>

> On Sunday August 1st, at 16:00 UTC the Wesnoth developers met on
> Internet Relay Chat to discuss their attitudes towards (and possible
> responses to) the licensing questions raised about sale via Apple's
> App Store.
>
> Summary:
>
> The atmosphere was positive and constructive, and we all gained a
> better understanding of each others' concerns, but the differences are
> significant and we are did not reach a conclusion.
>
> Proposals will be culled from the logs and posted separately for
> evaluation and discussions leading to a follow up meeting.
>
> Thanks to all who attended and contributed (as always!).
>
> Details:
>
> Noy chaired and coordinated the flow of topics.  We started by asking
> everyone's motivations for contributing, and a few cherished moments
> in their personal experience with Wesnoth.
>
> The most common motivation was how great the game itself was; at least
> 9 people mentioned that.  Seven people praised the excellent Wesnoth
> community.  Sharing or contributing was mentioned by four people, and
> Open Source / Freedom was noted by five.  4 indicated they found it
> fun :)
>
> The point was generally agreed that this meeting was about where our
> boundaries are, and not specifically about Apple; other platforms we
> are considering present similar issues.  Android (with AT&T's apparent
> removal of the "allow third party apps" button) and PalmOS were
> specifically mentioned as imminent porting targets.
>
> There was a proposal to change the iPhone port from a $5 app to a "pay
> what you want" model (this is as close to donations as Apple allow),
> to at least alleviate some of the most obvious access restriction.
> There was a fair bit of support for this.
>
> There was a proposal to make a build available for jailbroken devices,
> eg. on Cydia.  The question was then whether this was pointless if the
> app was made freely available via Apple anyway.  (The legality and
> ease of jailbreaking was discussed, and the question of whether
> "voiding the warranty" was real, but we got back on track.)
>
> It was proposed that we emphasize the community "world-wide volunteer
> contributor nature" on the app store and in the game, to grow
> community and contributors.  This seemed fairly uncontentious.
>
> It was also proposed that we add an in-game donate (or Pay What You
> Want) on all platforms, now we have found a use for money.  It was
> noted that a previous donate button on the web site was very little
> used, however and has been removed
>
> Things got a little scattered again, with discussion of the legalities
> of licensing and violation and compiling apps for a jailbroken phone,
> Apple's Terms of Service and some wise statements about why it's more
> important to know firstly what we want before worrying about what the
> law or licenses say.
>
> Two proposals were then raised: that the code always be available, and
> that a "howto compile" document be kept to ensure that it be as simple
> as possible to make Wesnoth for such devices (presumbly jailbroken).
> This was generally well-received as a baseline requirement, at least.
>
> In the context of potential loss of users, it was noted that although
> an estimated 10% of the userbase were on these devices, most of them
> likely have another supported platform: one popular recent feature is
> the ability to transfer saved games to Windows/MacOS.
>
> Ad-hoc version releases were discussed (limited to 50 users and 100
> versions per $99 developer license), but generally dismissed in favor
> of jailbreaking as a preferred non-AppStore distribution method for
> people to contribute and modify their code.
>
> A suggestion was made that even within the closed system, the app
> itself could be made more hackable, particularly the WML which
> describes scenarios.  Some developers didn't know that currently even
> this modification is not possible.  There was little followup
> discussion on this point, but what there was was supportive.
> (Discussion wandered again into the exact details of jailbreaking,
> warranty and non-AppStore apps and developer licenses.)
>
> It was proposed that a second license be crafted for Apple's AppStore
> (and possibly other platforms).
>
> It was proposed that the GPL remain, and we provide an alternate
> version for jailbroken phones with easy to find instructions on
> wesnoth.org on how to jailbreak/install, and we set up a 'pay what you
> want' system for all platforms with a competent presentation
> (i.e. Humble Indie Bundle-style).
>
> It was proposed that "if you sell on a closed deviced, you must share
> your revenues (X%) w/ Wesnoth", for some definition of closed.  No
> comments on this proposal
>
> It was proposed (again) that we should make license-questionable
> platforms less attractive than fully compliant ones.  There was some
> support, but concerns about "punishing users on their device choice",
> and unanswered questions about how exactly it would be done, such as a
> one-version delay for the app store.
>
> Towards the end it was proposed that on non-jailbroken phones, Apple
> takes 30% of your gold at the end of every scenario :)  That helped
> close out the discussion.
>
> It was agreed that we would meet again.
>
> Attendance (those who spoke during the meeting, thus appeared in my logs):
>
> alink
> cjhopman_
> eleazar_
> freim
> grzywacz
> ilor
> Ivanovic
> KylePoole
> mordante
> noy
> Noyga
> rusty
> shadowmaster
> silene
> Sirp
> timotei
> YogiHH
> zookeeper
>
> Late arrivals:
> boucman
> gabba
> Sapient
>
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