I like this idea. Your mouse setup is like the one used in Dota 2, and it works quite well. If it's similar in other games, I agree that players would be more used to it.
TBH, the only problem I have with the current system is the way I'll sometimes move units to the wrong place; this would likely solve that. On Fri, Nov 15, 2013 at 8:04 AM, Fabian Mueller <[email protected]>wrote: > This issue was already discussed on the forum but the thread got mixed up > a little thus I try here in a more cleaner way. > > Most modern strategy games whether real-time or turn based use a different > UI system than Wesnoth's. > I think we should go with the time and consider to replace our old system > by a different one. > > Using different mouse buttons for selecting and execute actions is common. > Commercial games which give a good example are the latest Civilization > game (finally hex fields made it into the series :-), > and BattleWorldsKronos to mention only hex based ones. > > The main advantage is that the UI is more fail safe. > Just browsing the map (and see which unit can go where) is already error > prune since you might trigger a move instead of another select. > > Dedicating a mouse button to selection *only* does much better. > > I have tried the following setup: > > Left Mouse Button: > Select hex field in question. > Selecting a hex field again leads to deselection. > (Note that you always select a hex field, even if there is no unit on it. > The game is just not giving you any feedback about it, the player believes > that the concept is "Select Units".) > > Right Mouse Button: > Move/Attack unit if an own unit is selected. > Show the context menu otherwise. > > This was a horrible and disturbing experience in the first few minutes. > I was used to deselect with the right mouse button which now triggers > unwanted moves. > > I got used to the new situation after two scenarios. > Be careful with the right do what you want with the left. > First, I missed the option to deselect with the right. > But soon you realize that there is no need to deselect that often. > Clicking right is mostly done to bring the game back in a safe state to > continue browsing. > But with left dedicated to browsing only there is no need to do so. > > Still you can deselect quite easily. > Just clicking on an empty hex does (or better, it looks like deselection). > Clicking again on a selected unit for deselection means that in worst case > (when you hover over another unit) a double click > (technically it is not a double click - the time between the events does > not matter) is enough > (while it won't hurt on an empty field where one left click is enough). > > Having to deselect before the context menu can be brought up with the > different button > did not cause much problems anymore soon. > > I bet most new players are used to this kind of interface anyway and do > better with it from the beginning. > > This change can be included as an option (would prefer otherwise), > but then the huge improvement legitimates it being the new default. > > Regards, > Fabian > > _______________________________________________ > Wesnoth-dev mailing list > [email protected] > https://mail.gna.org/listinfo/wesnoth-dev >
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