Hi everyone, Lordbob here. First, I would like to give people who attended FOSDEM 2014 my most sincere apologies for missing the rendez-vous. I had hoped until the very last moment that I would make it in time, and so didn't even issue a warning. I was really looking forward to meeting you guys, so I spent the week-end feeling a bit down on top of having to ditch my plane fare and room reservation :/
Back to the subject now. I've just spent half an hour catching up on the FOSDEM discussions and would like to submit my two cents. * First, I receive the ML in text format digests and I must admit it's simply painful to read for me - I'm actually amazed that we've kept so much important stuff in here in this age of forums and other more reader-friendly medias * Second, I'm with Shadowmaster in thinking that the Dev section of the forum needs more activity, if only to show prospective contributors that the project is still alive and may need their help. I'm afraid that things taking place on IRC and the ML simply don't transpire to those people out there who lack just that tiny bit of information to hop onboard. We're crually lacking artists, for one, and I'm the first to blame for a complete lack of public updates on our current artistic needs. I'll try and improve this in 2014. * On the subject of "management", I would say that beyond the matter of breaking stalemate situations, the game has gotten big enough that it does need at least some kind of steering - broad goals to prioritize over the course a dev series, so that the devs effectively work as a team and not a collection of individuals each doing their little thing. It will soon be a full year (or is it already ?) since the last stable release and I think that this isn't completely foreign to how we as a community work. Personnaly I'd be content to focus my contributions on whichever project a board of devs would choose to highlight. Cheers, LB
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