>> - Game saved in linger mode results in recall list being lost: currently
being worked on by LovCAPONE

Bug fixed. This is my first push to the project. If I did anything wrong do
tell me. Thanks in advance.

2014-10-07 22:27 GMT-04:00 Matthias Schoeck <mattsc...@gmail.com>:

> Forgot to add the link to the other thread; and it should be [1], not [2]:
>
>     [1]:  https://mail.gna.org/public/wesnoth-dev/2014-10/msg00005.html
>
>
> On 10/7/14, 19:24, Matthias Schoeck wrote:> Thanks to everybody who has
> provided feedback either here or via
> > different channels.  Below is a revised list of the must-fix bugs and
> > their status.  Also, here is what I believe should be done next:
> >
> > - All: Check *by Saturday* whether you have additional bugs that should
> > be added to the must-fix list.
> >
> > - All: Please clean up bugs on the bug tracker that you have worked on
> > or otherwise know something about.  Please update their severity and
> > status, also *by Saturday*.  In addition, if you could check out the
> > list of blocker bugs I am planning to close (see end of this mail), that
> > would be much appreciated.
> >
> > - mattsc: I will go through the bug tracker on the weekend to see if
> > there are any other bugs that should be closed.  Once 1.11.17 is out
> > (see [1]), I will close those as well as everything else marked by
> > others in the previous step, and those listed at the end of this email.
> >
> > - shadowm (with some help from mattsc):  We are currently working on a
> > first draft of the 1.12 announcement.  We will ask people for input on
> > that shortly.
> >
> > - Any more volunteers for fixing any of the bugs below?
> >
> > Thanks,
> > Matthias / mattsc
> >
> > [2]
> >
> >
> > - - - - - - -
> >
> > Updated list of bugs to be fixed before the 1.12 release:
> >
> >
> > Category 1: Must be fixed, otherwise we cannot release 1.12
> >
> > - File system errors in Windows if there are unicode characters in the
> > path or file name:  It has been decided that we really want to fix this
> > in a way that will work for both Windows and Pandora.  Everybody has
> > agreed to this.  The exact method is still being worked on.  **If
> > anybody knows more about how to do this, please let us know as soon as
> > possible.***
> >
> > - Legend of Wesmere has multiple issues:
> >   - Loss of the player’s recall list and gold (bug #22221): this was an
> > engine bug that has been fixed
> >   - Some maps are oddly shifted (bug #22073): already fixed by fabi, but
> > not committed yet
> >   - Olurf does not appear in “Elves’ Last Stand”: fabi (simple fix)
> >   - Scenario 14 is broken, too many sides (bug #21941): already fixed by
> > fabi, but not committed yet
> >
> > - Game saved in linger mode results in recall list being lost: currently
> > being worked on by LovCAPONE
> >
> > - Map labels are not displayed to other clients in networked multiplayer
> > games (bug #22251): fix suggested in PR 292 by iceiceice
> >
> >
> > Category 2: Would be really good if they could be fixed, assuming we
> > find people who have the time to do so.  This is also means that, if we
> > do not find somebody (and soon!), those marked as blockers should be
> > downgraded.
> >
> > - Hotkeys:
> >   - The preferences file may be flooded with “null” hotkey entries after
> > customization (bug #21969): should be moved to category 1 if we can find
> > somebody to reproduce it and fix it
> >   - Hotkeys using Ctrl+Alt+<key> modifiers may not work (bug #22219): it
> > was suggested that this is not important and can be taken off this list
> >
> > - Legend of Wesmere
> >   - Human Alliance should be rebalanced: fabi is already working on
> > this; mattsc to help
> >   - Scenario 3 map labels/names overlay units (bug #21936): fabi/mattsc
> > might look into this
> >
> > - Disabling accelerated moves via shortcuts brings up two white print
> > messages at the same time
> >
> > - Scenario transitions in networked MP don't work unless host
> > transitions first (bug #21903)
> >
> > - Elipses randomly missing in replays/MP (bug #21647): needs to be
> > checked whether this problem persists; would be nice to have it fixed
> > for 1.12.0, but 1.12.1 is acceptable
> >
> >
> > Bugs that are currently marked as blockers on Gna but should either be
> > closed with the 1.11.17 release or changed to non-blockers:
> >
> > - Problem with persistent variables crashes the game (bug #21093): fixed
> > today by shadowm
> >
> > - Multiplayer forcing a player to exit upon loss (bug #21873): marked as
> > “works for me”
> >
> > - MP campaign underyling_id collision (bug #21866): marked as fixed by
> > gfgtdf
> >
> > - Wesnoth freezes on map screen at campaign beginning (bug #20951): not
> > enough information
> >
> > - Wesnoth does not start fullscreen with wrong resolution set (bug
> > #20193): fixed by AI0867 (at least fixed to some extent)
> >
> > - Controllers bugged in basic LoW playthrough (bug #21931): fixed by
> > iceiceice
> >
> > - Multiplayer scenario start saves are broken (bug #22068): marked as
> > fixed in master, but not in 1.12?
> >
> > - Replays of reloaded sp games broken (bug #21962): fixed by iceiceice
> >
> > - Game is ready blocked at inappropriate times (bug #21916): fixed by
> > iceiceice
>
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