>> - Game saved in linger mode results in recall list being lost: currently being worked on by LovCAPONE
Bug fixed. This is my first push to the project. If I did anything wrong do tell me. Thanks in advance. 2014-10-07 22:27 GMT-04:00 Matthias Schoeck <mattsc...@gmail.com>: > Forgot to add the link to the other thread; and it should be [1], not [2]: > > [1]: https://mail.gna.org/public/wesnoth-dev/2014-10/msg00005.html > > > On 10/7/14, 19:24, Matthias Schoeck wrote:> Thanks to everybody who has > provided feedback either here or via > > different channels. Below is a revised list of the must-fix bugs and > > their status. Also, here is what I believe should be done next: > > > > - All: Check *by Saturday* whether you have additional bugs that should > > be added to the must-fix list. > > > > - All: Please clean up bugs on the bug tracker that you have worked on > > or otherwise know something about. Please update their severity and > > status, also *by Saturday*. In addition, if you could check out the > > list of blocker bugs I am planning to close (see end of this mail), that > > would be much appreciated. > > > > - mattsc: I will go through the bug tracker on the weekend to see if > > there are any other bugs that should be closed. Once 1.11.17 is out > > (see [1]), I will close those as well as everything else marked by > > others in the previous step, and those listed at the end of this email. > > > > - shadowm (with some help from mattsc): We are currently working on a > > first draft of the 1.12 announcement. We will ask people for input on > > that shortly. > > > > - Any more volunteers for fixing any of the bugs below? > > > > Thanks, > > Matthias / mattsc > > > > [2] > > > > > > - - - - - - - > > > > Updated list of bugs to be fixed before the 1.12 release: > > > > > > Category 1: Must be fixed, otherwise we cannot release 1.12 > > > > - File system errors in Windows if there are unicode characters in the > > path or file name: It has been decided that we really want to fix this > > in a way that will work for both Windows and Pandora. Everybody has > > agreed to this. The exact method is still being worked on. **If > > anybody knows more about how to do this, please let us know as soon as > > possible.*** > > > > - Legend of Wesmere has multiple issues: > > - Loss of the player’s recall list and gold (bug #22221): this was an > > engine bug that has been fixed > > - Some maps are oddly shifted (bug #22073): already fixed by fabi, but > > not committed yet > > - Olurf does not appear in “Elves’ Last Stand”: fabi (simple fix) > > - Scenario 14 is broken, too many sides (bug #21941): already fixed by > > fabi, but not committed yet > > > > - Game saved in linger mode results in recall list being lost: currently > > being worked on by LovCAPONE > > > > - Map labels are not displayed to other clients in networked multiplayer > > games (bug #22251): fix suggested in PR 292 by iceiceice > > > > > > Category 2: Would be really good if they could be fixed, assuming we > > find people who have the time to do so. This is also means that, if we > > do not find somebody (and soon!), those marked as blockers should be > > downgraded. > > > > - Hotkeys: > > - The preferences file may be flooded with “null” hotkey entries after > > customization (bug #21969): should be moved to category 1 if we can find > > somebody to reproduce it and fix it > > - Hotkeys using Ctrl+Alt+<key> modifiers may not work (bug #22219): it > > was suggested that this is not important and can be taken off this list > > > > - Legend of Wesmere > > - Human Alliance should be rebalanced: fabi is already working on > > this; mattsc to help > > - Scenario 3 map labels/names overlay units (bug #21936): fabi/mattsc > > might look into this > > > > - Disabling accelerated moves via shortcuts brings up two white print > > messages at the same time > > > > - Scenario transitions in networked MP don't work unless host > > transitions first (bug #21903) > > > > - Elipses randomly missing in replays/MP (bug #21647): needs to be > > checked whether this problem persists; would be nice to have it fixed > > for 1.12.0, but 1.12.1 is acceptable > > > > > > Bugs that are currently marked as blockers on Gna but should either be > > closed with the 1.11.17 release or changed to non-blockers: > > > > - Problem with persistent variables crashes the game (bug #21093): fixed > > today by shadowm > > > > - Multiplayer forcing a player to exit upon loss (bug #21873): marked as > > “works for me” > > > > - MP campaign underyling_id collision (bug #21866): marked as fixed by > > gfgtdf > > > > - Wesnoth freezes on map screen at campaign beginning (bug #20951): not > > enough information > > > > - Wesnoth does not start fullscreen with wrong resolution set (bug > > #20193): fixed by AI0867 (at least fixed to some extent) > > > > - Controllers bugged in basic LoW playthrough (bug #21931): fixed by > > iceiceice > > > > - Multiplayer scenario start saves are broken (bug #22068): marked as > > fixed in master, but not in 1.12? > > > > - Replays of reloaded sp games broken (bug #21962): fixed by iceiceice > > > > - Game is ready blocked at inappropriate times (bug #21916): fixed by > > iceiceice > > _______________________________________________ > Wesnoth-dev mailing list > Wesnoth-dev@gna.org > https://mail.gna.org/listinfo/wesnoth-dev > >
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