Hi all, Let me give some context to this: My idea is that soon, Wesnoth will need lots of x2, x3, and x4 bitmaps for high-resolution displays. Vectorizing the existing art, and scaling it up this way, could provide a template for artists to work with. In some cases the result could even be used directly. Otherwise the task of creating so many high-res versions seems almost insurmountable.
I am a researcher but not in the field of image processing. However, perhaps we could find a co-mentor from a related project (OpenCV) who could help handle the algorithmic part. I also think that there must be at least some decent vectorizing algorithms available as open source, on which we could build. For example, a project could (1) create a pipeline to extract Wesnoth bitmaps, convert them to vectors, then to higher-res bitmaps, and put them back into Wesnoth; (2) improve the existing vectorization algorithms. Perhaps some artifacts are relatively specific to background tiles or unit animations, for which custom-tailored algorithms may create improved results. On Sat, Nov 15, 2014 at 6:03 PM, Andrius Šilinskas <silinskas.andr...@gmail.com> wrote: > Hi folks, > > While I was at GSoC mentor summit, I met with people who had some ideas > about Wesnoth. I found one of them to be particularly interesting. It is > about algorithmically depixelizing art so that it could be represented as > vectors and thus, it could scale well. > > I know little about computer graphics so I wouldn't take on such project. > However, some of you might be interested in it. You could check a research > paper from Microsoft about this > (http://research.microsoft.com/en-us/um/people/kopf/pixelart/paper/pixel.pdf). > > The person who proposed this idea is Cyrille Artho and he is from LyX > organisation. As he mentioned that he would be interested in helping out > with this, I'm CC'ing him to this email. > > Cheers, > Andrius aka thunderstruck -- Regards, Cyrille Artho _______________________________________________ Wesnoth-dev mailing list Wesnoth-dev@gna.org https://mail.gna.org/listinfo/wesnoth-dev