UserAgent: Mozilla/5.0 (X11) Gecko/20050101 Galeon/2.0 IP: 62.46.146.172 URI: http://wesnoth.slack.it/?BuildingCampaignsTheCampaignFile - - - - - Index: BuildingCampaignsTheCampaignFile =================================================================== RCS file: /home/wesnoth/cvsroot/wikiroot/BuildingCampaignsTheCampaignFile,v retrieving revision 1.10 diff -u -r1.10 BuildingCampaignsTheCampaignFile --- BuildingCampaignsTheCampaignFile 4 Feb 2005 21:50:47 -0000 1.10 +++ BuildingCampaignsTheCampaignFile 19 May 2005 12:59:47 -0000 @@ -14,15 +14,13 @@ The next group of lines uniquely identifies the campaign: - id=simple_campaign name= _ "A Simple Campaign" define= CAMPAIGN_SIMPLE_CAMPAIGN -//id// is a unique identifier that must not be the same as any other Wesnoth campaign's //id// (note: I don't believe -this is true. It used to be used for translation, but now has no effect). Pick something creative -and related to your campaign's -name. //name// is the name of your campaign that the user will see. It must be in quotation marks and be preceded by +[In earlier version, there was also //id// which was a unique identifier used for translation, but now has no effect.] + +//name// is the name of your campaign that the user will see. It must be in quotation marks and be preceded by an underscore to facilitate translation. //define// creates a key that lets the game know when a user has selected to play a scenario from your campaign. More on it in a bit. If you @@ -60,7 +58,10 @@ [/campaign] -That's all that needs to be in the [campaign] tag, so we can close it here There's more we want to do, though: we've +That's all that needs to be in the [campaign] tag, so we can close it here Look at ||?CampaignWML|| for a complete +reference of the [campaign] element. + +There's more we want to do, though: we've got to tell Wesnoth where our various additional files are located (i.e. our maps, scenarios, units, images, and sounds).
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