UserAgent: Mozilla/5.0 (X11) Gecko/20050101 Galeon/2.0
IP: 62.46.146.172
URI: http://wesnoth.slack.it/?BuildingCampaignsTheCampaignFile
 - - - - -
Index: BuildingCampaignsTheCampaignFile
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/BuildingCampaignsTheCampaignFile,v
retrieving revision 1.10
diff -u -r1.10 BuildingCampaignsTheCampaignFile
--- BuildingCampaignsTheCampaignFile    4 Feb 2005 21:50:47 -0000       1.10
+++ BuildingCampaignsTheCampaignFile    19 May 2005 12:59:47 -0000
@@ -14,15 +14,13 @@
 
 The next group of lines uniquely identifies the campaign:
 
-     id=simple_campaign
      name= _ "A Simple Campaign"
      define= CAMPAIGN_SIMPLE_CAMPAIGN
 
 
-//id// is a unique identifier that must not be the same as any other Wesnoth 
campaign's //id// (note: I don't believe
-this is true. It used to be used for translation, but now has no effect).  
Pick something creative
-and related to your campaign's
-name.  //name// is the name of your campaign that the user will see.  It must 
be in quotation marks and be preceded by
+[In earlier version, there was also //id// which was a unique identifier used 
for translation, but now has no effect.]
+
+//name// is the name of your campaign that the user will see.  It must be in 
quotation marks and be preceded by
 an underscore to facilitate
 translation.  //define// creates a key that lets the game know when a user has 
selected to play a scenario from your
 campaign.  More on it in a bit.  If you
@@ -60,7 +58,10 @@
 
      [/campaign]
 
-That's all that needs to be in the [campaign] tag, so we can close it here  
There's more we want to do, though:  we've
+That's all that needs to be in the [campaign] tag, so we can close it here 
Look at ||?CampaignWML|| for a complete
+reference of the [campaign] element.
+
+There's more we want to do, though:  we've
 got to tell Wesnoth where our various
 additional files are located (i.e. our maps, scenarios, units, images, and 
sounds).
 




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