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URI: http://wesnoth.slack.it/?ReportingBugs
 - - - - -
Index: ReportingBugs
===================================================================
RCS file: /home/wesnoth/cvsroot/wikiroot/ReportingBugs,v
retrieving revision 1.22
diff -u -r1.22 ReportingBugs
--- ReportingBugs       22 Apr 2005 05:11:37 -0000      1.22
+++ ReportingBugs       21 Jul 2005 13:02:17 -0000
@@ -1,14 +1,40 @@
 ||Guidelines for reporting bugs||
 
-Please login to Savannah before reporting bugs so we get your contact
-information just in case we need to ask more
-details, and so you will be notified of changes to your bug reports.
-An account at Savannah is free.
+* First, please make sure the bug you are reporting has not already
+  been fixed (consult http://changelog.wesnoth.org/ to see the
+  history of changes to the game).
+* If it hasn't been fixed yet, please check
+  that the bug hasn't already been reported, by using
+  https://savannah.nongnu.org/bugs/?func=search&group=wesnoth
+  to search the bugs database.
+* If your bug or feature request hasn't been fixed and has not
+  yet been submitted, please go ahead and report it.
+* Please post only one bug per bug report.
+  If you have multiple bugs that are related,
+  you can cross reference them.
+
+Note that feature requests should usually be discussed on the
+forums first, or they will generally be ignored until there
+is evidence that such a feature would be generally liked.
+
+Keep bug reports to the point, and make sure your bug is easily
+reproducible given the information you provide.
+Clearly written, reproducible single bug reports will get
+attention before those reports that mix several different
+bugs into one report, or that are incomprehensible.
 
 If there is already an existing bug report, do not hesitate
 to add a comment with your details - this way we know when
 some bug is getting "popular".
 
+||Please|| login to Savannah before reporting bugs.  An account
+at Savannah is free and takes very little time to set up.
+You can submit anonymous bug reports, but then you will have to keep
+an eye on the bug report in case developers ask for clarification,
+which will delay your bug being fixed.  If you login, you will
+receive notifications of any changes to your bug reports, which
+speeds things up considerably.
+
 Bugs can be reported on (first one preferred):
 * Wesnoth bugs page on Savannah - 
http://savannah.nongnu.org/bugs/?group=wesnoth
 * Shortcut to previous - http://bugs.wesnoth.org/
@@ -18,43 +44,43 @@
 Needed information:
 * What version of the game are you running?
 * Have you built (from sources) the game by yourself?
-gcc/g++ version? SDL library versions?
+  gcc/g++ version? SDL library versions?
 * What operating system are you using?
-What version/release of that operating system?
+  What version/release of that operating system?
 * Can you reproduce the problem? If you can please provide steps to do it.
 
 In-play problems:
 * If it is in-play problem that you can reproduce:
-save the game, send the savegame to us with details how to reproduce
-the problem from the savegame.
+  save the game, send the savegame to us with details how to reproduce
+  the problem from the savegame.
 
 Problems with scenarios:
 * If it is a problem with a contributed scenario (like the ones on the
-Campaign Server), please report the problem to the maintainer of the scenario,
-not as a bug in Wesnoth itself.  Bugs in the MainlineScenarios should
-be reported in the bug tracker.
+  Campaign Server), please report the problem to the maintainer of the
+  scenario, not as a bug in Wesnoth itself.  Bugs in the MainlineScenarios
+  should be reported in the bug tracker.
 
 Multiplayer out-of-sync errors:
 * We need wesnoth stdout/stderr output from person who got the error
-(if you started wesnoth in terminal stdout/stderr is in that terminal).
+  (if you started wesnoth in terminal stdout/stderr is in that terminal).
 * We need savegame from person who got the error.
 * Savegame from some other player if possible.
 * The person who got the error should report the bug,
-other players can then add their savegames to that bug.
+  other players can then add their savegames to that bug.
 
 Segfault:
 * In Unix you enable core dumps with running 'ulimit -c unlimited'
-on console and then starting wesnoth from that same
-console, core dumps will go to current working directory ('pwd')
+  on console and then starting wesnoth from that same
+  console, core dumps will go to current working directory ('pwd')
 * Send us backtrace output of the core file
-(using 'gdb /path/to/binary /path/to/corefile', and inside gdb 'bt')
+  (using 'gdb /path/to/binary /path/to/corefile', and inside gdb 'bt')
 * In NT based OS's (including Win2k, XP) you enable/configure
-core dumps by running 'drwtsn32', the location of the
-dumps can be changed there.
+  core dumps by running 'drwtsn32', the location of the
+  dumps can be changed there.
 * In MacOS X, you can enable Crash Reporter -- the output is a backtrace.
-Run Applications -> Utilities -> Console to see log output.
-See http://www.mozilla.org/mailnews/osxinfo.html for information on how
-to enable Crash Reporter.
+  Run Applications -> Utilities -> Console to see log output.
+  See http://www.mozilla.org/mailnews/osxinfo.html for information on how
+  to enable Crash Reporter.
 
 Sending savegames, screenshots, coredumps, etc:
 * Please compress the files (bzip2, gzip, zip).
@@ -66,12 +92,12 @@
 ||Bug protocol||
 
 * When adding a new bug, please choose either "Bug" or "Feature Request"
-as its Category; it may not be noticed if you leave the Category as "None".
-* We use the Status values
-"None" (awaiting action), "Fixed", "Won't Fix", "Invalid" (not a bug),
-"Works For Me" (unreproducible), or "Need Info".
+  as its Category; it may not be noticed if you leave the Category as "None".
+* We use the Status values "None" (awaiting action),
+  "Fixed", "Won't Fix", "Invalid" (not a bug),
+  "Works For Me" (unreproducible), or "Need Info".
 * A bug which is fixed is marked "Fixed" by a developer,
-probably the one committing the fix or reviewing it.
+  probably the one committing the fix or reviewing it.
 * A bug present in a release is marked "Closed" only upon a new release
-containing the fix.
+  containing the fix.
 * Any bug present only in WesnothCVS is marked "Closed" when it is fixed.




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