On Tue, 16 May 2006, Burak Emir wrote: > > The Canvas3d should probably expose some standard(=already > deployed,known,used,loved) 3d API in the form of JavaScript objects. > > Choices are: > * OpenGL API is vertex based, procedural. present on virtually all platforms, > hardware support. quite low-level. > * Java3D API more high-level, user has to set up some object-oriented model in > scene-graphs > * some trickery using X3D
Yeah, OpenGL ES is what most vendors are talking about doing. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'