Edward O'Connor wrote:


Please excuse the analogy, but try thinking about it this way: canvas is
to Photoshop as SVG is to Illustrator.

I think it's a bit more elusive than that. SVG allows bitmaps to be imported, and subsequently filtered (blurs, displacements, channel separations, layers, compositing, xors -- etc) ala Photoshop

Canvas has all those drawing primitives -- bezier curves, ovals, rects, clipPaths, generally associated with vector graphics.

I think the link Matt directed us to:
Here's a comparison of the two by Christian Simms:
http://csimms.botonomy.com/2006/02/12/svg-vs-canvas-tastes-great-or-less-filling/

probably nails it closer to the mark.

DD

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