On Wed, 24 Feb 2010 16:45:44 +0100, Andrew Grieve <agri...@google.com> wrote:
How would you do #2 efficiently? If you used toDataUr*l*(), then you have to encode a png on one side and then decode the png on the main thread. I think
we might want to add some sort of API for blitting directly from an
offscreen canvas to an onscreen one. Perhaps via a canvas ID.

postMessage() supports ImageData so you could use that.


--
Anne van Kesteren
http://annevankesteren.nl/

Reply via email to