On Thu, May 27, 2010 at 3:34 PM, Mark Frohnmayer <mark.frohnma...@gmail.com> wrote: > > There has been some limited discussion about the peer-to-peer section > as it relates to real-time peer to peer gaming applications: > > http://old.nabble.com/Real-time-networking-in-web-applications-and-games-td27994693.html > > And references a proposed lower level (UDP-based) WebSocket-like > protocol: > http://github.com/nardo/torque_sockets/raw/master/TorqueSocket_API.txt > > The approach here was to punt as much of the flow > control/retransmission policy to the application level, whether you're > streaming video streams, game data or whatever.
Why is relying on TCP for reliable delivery inferior to asking applications to re-implement reliable transmission?