On 12 Jan 2011, at 01:17, Chris Pearce wrote: > On 12/01/2011 1:37 p.m., Dirk-Willem van Gulik wrote: >> On 11 Jan 2011, at 23:00, Chris Pearce wrote: >>>> Even then I'd like the 'virtual' FPS of the WebM file exposed to the >>>> webbrowser- similar to how my other utilities report a FPS.
>>> If the 'virtual' FPS value isn't provided by the container, and given that >>> the frame durations could potentially have any distribution and that the >>> media may not be fully downloaded, how can this be effectively calculated? >> I cannot think of a format where this would in fact be the case - but for a >> few arcane ones like an animated push gif without a loop. >> > WebM can be variable frame rate. At best the WebM container specification > [http://www.webmproject.org/code/specs/container/#track] lists the FrameRate > block as "Informational only", which presumably means the value stored in the > container can't be trusted. Right - but is there a WebM decoder which is able to hand it off that way ? AFAIK they all use that value or select a default/measured rounded heuristic to solve flicker ? Dw.