On 12 Jan 2011, at 01:17, Chris Pearce wrote:

> On 12/01/2011 1:37 p.m., Dirk-Willem van Gulik wrote:
>> On 11 Jan 2011, at 23:00, Chris Pearce wrote:
>>>> Even then I'd like the 'virtual' FPS of the WebM file exposed to the
>>>> webbrowser- similar to how my other utilities report a FPS.

>>> If the 'virtual' FPS value isn't provided by the container, and given that 
>>> the frame durations could potentially have any distribution and that the 
>>> media may not be fully downloaded, how can this be effectively calculated?

>> I cannot think of a format where this would in fact be the case - but for a 
>> few arcane ones like an animated push gif without a loop.
>> 
> WebM can be variable frame rate. At best the WebM container specification 
> [http://www.webmproject.org/code/specs/container/#track] lists the FrameRate 
> block as "Informational only", which presumably means the value stored in the 
> container can't be trusted.

Right - but is there a WebM decoder which is able to hand it off that way ? 
AFAIK they all use that value or select a default/measured rounded heuristic to 
solve flicker ?

Dw.

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