On Wed, Apr 13, 2011 at 05:16, Kenneth Russell <k...@google.com> wrote: > (...) > To sum up, in general I think that whenever getContext("webgl") > returns null, it's unrecoverable in a high quality WebGL > implementation.
Makes sense. Applications could detect all possible context creation failure scenarios with something like this : var gl = canvas.getContext("webgl"); if (!gl) { if (!window.WebGLRenderingContext) { // Your browser does not support WebGL. Please upgrade your browser. } else { // WebGL could not be initialized on your setup. Please check that your GPU is supported and/or upgrade your drivers. } } if (gl.isContextLost()) { // Not enough resources to initialize WebGL. Please try closing tabs/programs... // (an application can, but is not required to, listen to webglcontextlost and use statusMessage to give more information) } For the use case of detecting context restoration error, we could possibly add an 'isRestorable' boolean to webglcontextlost event to signal the app when restoration failed (and/or won't ever happen). Therefore I believe we can get rid of webglcontextcreationerror entirely, and we do not need to throw an exception either. Regards,