Hi
1/ not all browsers supports such big canvas (but OK, this is browsers issue), but one need to work around it 2/ the optimalization you describe is implied (paint only what you need), never the less.. you still have to create unnecessary elements (overflow hidden? didn't you mean scroll?) 3/ sure... i can somehow do that... but do we need element.textContent? querySelector API? HTML5 forms? and lot of other new stuff we get? No, we can do them using some libraries... but we have, because it makes programming easier...

Essentially... if there are no plans for that, fine :), I can imagine there is too much work to be done on other issues, but "we can do it using more elements and more programming" is not an argument...

I was not asking how to do that, I know how... I was asking whether there is a plan to add scrollbar to canvas.

Brona Klucka


On 20.10.2011 17:17, Robert Eisele wrote:
Hi,

what is wrong with a 100k x 100k canvas? Just draw on the currently visible region with some overlapping to make slow event listeners not a problem. This tends to another optimization: Create scrollbars of the dimension you need and draw on a very small canvas only the information that is really necessary. Why should you update all the invisible pixels?

I would say, this problem can be solved simply with JavaScript + overflow:hidden and doesn't need an extension of the canvas element in any way.

Robert Eisele


2011/10/20 Bronislav Klučka <bronislav.klu...@bauglir.com <mailto:bronislav.klu...@bauglir.com>>



    On 20.10.2011 14:35, João Eiras wrote:

        On Thu, 20 Oct 2011 14:14:12 +0200, Bronislav Klučka
        <bronislav.klu...@bauglir.com
        <mailto:bronislav.klu...@bauglir.com>> wrote:

            Hello,
            Would it be possible to extend canvas specification to
            include scroll bar functionality? To add scroll bar, to
            manage scroll bar (total size, page size). Creating
            control based on canvas that needs scrollbar at this point
            is unnecessarily difficult at this point.


            Brona Klucka


        Which is your use case ?

        It doesn't make any sense at all to me to have scrollbars in a
        canvas. However, if you need scrolling, you can wrap the
        canvas with an element with specified dimensions and
        overflow:auto.


    Hi,
    1/ your solution is very wrong solution.... could you imagine
    canvas 100000x100000px? well not possible, only solution is to
    create smaller canvas, wrap it into overflow auto div with inner
    div and then compute the dimension of whole image with javascript
    and transfer it to inner div dimensions (so scrollbars would
    match) and listen to onScroll event of outer div, and  repaint the
    image with shifted origin

    2/ use cases?
    a)
    diagram modeller
    http://www.webnt.cz/demos/033_canvas_diagram/
    what if I have some large diagram?

    b) how about creating user controls using canvas? (rich controls
    are better doing this way, one has pixel perfect control, full
    browser compatibility) like document viewer, rich
    listview/treeview control...

    Brona Klucka




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