On Tue, Sep 11, 2012 at 12:14 AM, Glenn Maynard <[email protected]> wrote:
> On Mon, Sep 10, 2012 at 3:03 PM, Rick Waldron <[email protected]>
>  wrote:
>> Has anyone considered a single global WebGL object with all of those 
>> constructors defined as properties?
>>
>
> It's too late; WebGL is a shipping, widely-used API.  (This isn't a WebGL
> problem, either; it's just doing what every other API on the platform does.
>  I don't think WebIDL even has a mechanism to put interfaces inside other
> objects.)

Really? Wouldn't this do the trick:

interface WebGLActiveInfo {
    readonly attribute GLint size;
    readonly attribute GLenum type;
    readonly attribute DOMString name;
};

interface WebGLGlobal {
  attribute WebGLActiveInfo activeInfo;
};

partial interface Window {
  attribute WebGLGlobal WebGL;
};

--tobie

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