Actually, fillRule was really trivial to implement since the underlying graphics context already had that as a Boolean state attribute. All I needed to do was expose the existing attribute through the canvas API IDL. Take a look at the patch and notice how it doesn't actually add any new functionality, just really thin API translation functions.
- [whatwg] Canvas: even-odd winding rule fills James Ascroft-Leigh
- Re: [whatwg] Canvas: even-odd winding rule fills Dirk Schulze
- Re: [whatwg] Canvas: even-odd winding rule fills Rik Cabanier
- Re: [whatwg] Canvas: even-odd winding rule fi... James Ascroft-Leigh
- Re: [whatwg] Canvas: even-odd winding rul... Rik Cabanier
- Re: [whatwg] Proposal: Add CanvasRend... Ian Hickson
- Re: [whatwg] Proposal: Add Canva... Rik Cabanier
- Re: [whatwg] Proposal: Add C... Ian Hickson
- Re: [whatwg] Proposal: A... Rik Cabanier
- Re: [whatwg] Proposal: Add Canva... Rik Cabanier
- Re: [whatwg] Proposal: Add C... Dirk Schulze
- Re: [whatwg] Proposal: A... Rik Cabanier
- Re: [whatwg] Proposal: A... Rik Cabanier
- Re: [whatwg] Proposal: A... Dean Jackson