On Wed, 9 Jan 2013, Mark Callow wrote: > > I would expect these wins to be equally important when doing animation > in Canvas2D as I would double buffering to to avoid flicker.
Are implementors interested in a way to make 2D rendering contexts use page flipping instead of double buffering? -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'