On Fri, 12 Jul 2013, Peter Occil wrote: > > One use case I can think of is games. For instance, there are several > games for Android that run the game in a particular orientation, such as > Jewels Deluxe, Shoot the Apple, and similar puzzle and casual games. > > I can't speak for why that's the case exactly, but I believe it's for at > least one of the following: > > - Some puzzle games have a non-square gameboard, such as many jewel/gem > matching games. Using two different orientations might force the gameboard to > look smaller in one orientation than the other. > - In some games, resizing the viewport to either orientation causes two > issues: The game might look squashed in one orientation but not the other, or > the game will be letterboxed in one orientation if aspect ratio is preserved. > - It might be more costly to create game assets and user experience for both > orientations.
Sure, some orientations might be better -- just like the HTML spec is more readable on a taller large screen than on a landscape phone screen -- but if the user wants to play the other way, it seems wrong to be able to prevent it. -- Ian Hickson U+1047E )\._.,--....,'``. fL http://ln.hixie.ch/ U+263A /, _.. \ _\ ;`._ ,. Things that are impossible just take longer. `._.-(,_..'--(,_..'`-.;.'