On Mon, Aug 12, 2013 at 2:26 PM, Justin Novosad <ju...@google.com> wrote:
> Ok, so here is a simple proposal:
>
> IDL:
> enum CanvasSaveMode { "all", "transform", "clip", "transform-and-clip" };
> save(optional CanvasSaveMode mode);
>
> Modes:
> all: save the entire rendering context state
> transform: save only the current transform
> clip: save only the current clip
>
> if mode is not specified, the entire context state is saved (for backward
> compatibility)

This isn't very extensible.  You're missing some options, and if we
ever want to add more, we have to add more combination options as
well.

Better is to define a dictionary with keys of "transform" and "clip"
(+more?), whose values are bools.  Like you say, not passing the
dictionary is taken to mean "save everything".

~TJ

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