On 16.07.2013, at 08:03, Teppo Maenpaa <teppo.maen...@cern.ch> wrote:

> On Mon, Jul 15, 2013 at 08:34:35PM +0200, Holger Rapp wrote:
> 
>> I like the suggestion - however I am a bit concerned how this can be 
>> explained to the user. So if you implement this, you will also need to 
>> implement a mouse over text of some sort or a status image inside the 
>> constructionsite window or something. The color alone is not easy to 
>> understand.
> 
> Hi,
> 
> Are you sure?
> People generally associate red with "something wrong", green with "going 
> strong" and yellow with in-between. The details would, of course, not be 
> obvious at day zero.
Yes - the current implementation is redundant information, as you mentioned. So 
it is just eye candy essentially. What you are proposing uses color as the only 
way to convey information. This is bad for a number of reasons, the first that 
it is abstract (in the sense that a code must be understood) and the most 
important is that color impaired people do not get this information at all - a 
significant portion of the population is color blind or impaired, up to 10% of 
the male population has red-green deficiencies. So this is a no go.

> 
> In my opinion, there are many more severe documentatation issues with the 
> game. For example, it is not easy for the novice guy to figure out, which 
> wares a brewery produces (like that it is not producing beer..).
I agree here, though the ware statistics and the online help on the homepage 
are a big help here. Also, we started efforts to improve the situation (the 
next text renderer was in preparation of a rich text help system in the game - 
unfortunately the text renderer was more work than expected).

> While I agree that tooltip texts would be nice, I am unsure how to do it: 
> More experienced players could be irritated by trivialities like the tooltip 
> popping all the time. If you think that mouse over test *must* be present 
> too, then this would surely be a future release thing.
I am also not sure - UI is not easy to get right. I can only say that only 
using colors is the easy way out and definitively a wrong approach.

Cheer,
Holger

> 
> Regards,
> 
> 
>       Teppo
> 
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