GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-988831 into 
lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #988831 in widelands: "Remove message expiry feature."
  https://bugs.launchpad.net/widelands/+bug/988831

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-988831/+merge/233885

Messages no longer expire
-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-988831/+merge/233885
Your team Widelands Developers is requested to review the proposed merge of 
lp:~widelands-dev/widelands/bug-988831 into lp:widelands.
=== modified file 'src/game_io/game_loader.cc'
--- src/game_io/game_loader.cc	2014-07-28 14:23:03 +0000
+++ src/game_io/game_loader.cc	2014-09-09 08:28:48 +0000
@@ -32,7 +32,6 @@
 #include "game_io/game_player_info_data_packet.h"
 #include "game_io/game_preload_data_packet.h"
 #include "io/filesystem/layered_filesystem.h"
-#include "logic/cmd_expire_message.h"
 #include "logic/game.h"
 #include "logic/player.h"
 #include "map_io/widelands_map_map_object_loader.h"
@@ -103,13 +102,6 @@
 			Message* m = temp_message.second;
 			Message_Id m_id = temp_message.first;
 
-			// Renew expire commands
-			Duration const duration = m->duration();
-			if (duration != Forever()) {
-				m_game.cmdqueue().enqueue
-					(new Cmd_ExpireMessage
-					 	(m->sent() + duration, p, m_id));
-			}
 			// Renew MapObject connections
 			if (m->serial() > 0) {
 				MapObject* mo = m_game.objects().get_object(m->serial());

=== modified file 'src/logic/CMakeLists.txt'
--- src/logic/CMakeLists.txt	2014-07-28 17:12:07 +0000
+++ src/logic/CMakeLists.txt	2014-09-09 08:28:48 +0000
@@ -76,8 +76,8 @@
     checkstep.h
     cmd_calculate_statistics.cc
     cmd_calculate_statistics.h
-    cmd_expire_message.cc
-    cmd_expire_message.h
+    cmd_delete_message.cc
+    cmd_delete_message.h
     cmd_incorporate.cc
     cmd_incorporate.h
     cmd_luacoroutine.cc

=== modified file 'src/logic/building.cc'
--- src/logic/building.cc	2014-08-01 12:57:17 +0000
+++ src/logic/building.cc	2014-09-09 08:28:48 +0000
@@ -910,8 +910,8 @@
 	rt_description += "</p></rt>";
 
 	Message * msg = new Message
-		(msgsender, game.get_gametime(), 60 * 60 * 1000,
-		 title, rt_description, get_position(), (link_to_building_lifetime ? m_serial : 0));
+		(msgsender, game.get_gametime(), title, rt_description,
+		 get_position(), (link_to_building_lifetime ? m_serial : 0));
 
 	if (throttle_time)
 		owner().add_message_with_timeout

=== renamed file 'src/logic/cmd_expire_message.cc' => 'src/logic/cmd_delete_message.cc'
--- src/logic/cmd_expire_message.cc	2013-07-26 20:19:36 +0000
+++ src/logic/cmd_delete_message.cc	2014-09-09 08:28:48 +0000
@@ -17,15 +17,15 @@
  *
  */
 
-#include "logic/cmd_expire_message.h"
+#include "logic/cmd_delete_message.h"
 
 #include "logic/game.h"
 #include "logic/player.h"
 
 namespace Widelands {
 
-void Cmd_ExpireMessage::execute(Game & game) {
-	game.player(player).messages().expire_message(message);
+void Cmd_DeleteMessage::execute(Game & game) {
+	game.player(player).messages().delete_message(message);
 }
 
 }

=== renamed file 'src/logic/cmd_expire_message.h' => 'src/logic/cmd_delete_message.h'
--- src/logic/cmd_expire_message.h	2014-07-26 10:43:23 +0000
+++ src/logic/cmd_delete_message.h	2014-09-09 08:28:48 +0000
@@ -27,7 +27,7 @@
 
 namespace Widelands {
 
-/// Expires the player's message.
+/// Delete the player's message.
 ///
 /// \note This is not a GameLogicCommand because it should not be saved.
 /// Instead, the commands are recreated separately on load (when both command
@@ -35,8 +35,8 @@
 /// command and then when loading, checking that one exists for each message
 /// and if not, warn and recreate it. Such redundancy would also waste space in
 /// the savegame.
-struct Cmd_ExpireMessage : public Command {
-	Cmd_ExpireMessage
+struct Cmd_DeleteMessage : public Command {
+	Cmd_DeleteMessage
 		(int32_t const t, Player_Number const p, Message_Id const m)
 		: Command(t), player(p), message(m)
 	{}

=== modified file 'src/logic/cmd_luacoroutine.cc'
--- src/logic/cmd_luacoroutine.cc	2014-07-28 14:17:07 +0000
+++ src/logic/cmd_luacoroutine.cc	2014-09-09 08:28:48 +0000
@@ -50,8 +50,7 @@
 		for (int i = 1; i <= game.map().get_nrplayers(); i++) {
 			Widelands::Message & msg =
 				*new Widelands::Message
-				("Game Logic", game.get_gametime(),
-				 Forever(), "Lua Coroutine Failed", e.what());
+				("Game Logic", game.get_gametime(), "Lua Coroutine Failed", e.what());
 			game.player(i).add_message(game, msg, true);
 		}
 		game.gameController()->setDesiredSpeed(0);

=== modified file 'src/logic/message.h'
--- src/logic/message.h	2014-07-28 14:23:03 +0000
+++ src/logic/message.h	2014-09-09 08:28:48 +0000
@@ -46,7 +46,6 @@
 	Message
 		(const std::string &       msgsender,
 		 uint32_t                  sent_time,
-		 Duration                  d,
 		 const std::string &       t,
 		 const std::string &       b,
 		 Widelands::Coords   const c = Coords::Null(),
@@ -57,7 +56,6 @@
 		m_title(t),
 		m_body    (b),
 		m_sent    (sent_time),
-		m_duration(d),
 		m_position(c),
 		m_serial  (ser),
 		m_status  (s)
@@ -65,7 +63,6 @@
 
 	const std::string & sender() const     {return m_sender;}
 	uint32_t            sent    () const            {return m_sent;}
-	Duration            duration() const            {return m_duration;}
 	const std::string & title() const      {return m_title;}
 	const std::string & body () const               {return m_body;}
 	Widelands::Coords   position() const            {return m_position;}
@@ -78,7 +75,6 @@
 	std::string m_title;
 	std::string       m_body;
 	uint32_t          m_sent;
-	Duration          m_duration; /// will expire after this duration
 	Widelands::Coords m_position;
 	Widelands::Serial m_serial; // serial to map object
 	Status            m_status;

=== modified file 'src/logic/message_queue.h'
--- src/logic/message_queue.h	2014-07-28 14:23:03 +0000
+++ src/logic/message_queue.h	2014-09-09 08:28:48 +0000
@@ -121,12 +121,11 @@
 
 	/// Expire the message with the given id so that it no longer exists.
 	/// Assumes that a message with the given id exists.
-	void expire_message(const Message_Id& id) {
+	void delete_message(const Message_Id& id) {
 		assert_counts();
 		iterator const it = find(id);
 		if (it == end()) {
-			// Messages can be expired when the timeout runs out, or when the linked
-			// MapObject is removed, or both. In this later case, two expire commands
+			// Messages can be expired when the linked MapObject is removed. Two expire commands
 			// will be executed, and the message will not be present for the second one.
 			// So we assume here that the message was removed from an earlier expire cmd.
 			return;

=== modified file 'src/logic/player.cc'
--- src/logic/player.cc	2014-07-28 16:59:54 +0000
+++ src/logic/player.cc	2014-09-09 08:28:48 +0000
@@ -36,7 +36,7 @@
 #include "io/filewrite.h"
 #include "logic/building.h"
 #include "logic/checkstep.h"
-#include "logic/cmd_expire_message.h"
+#include "logic/cmd_delete_message.h"
 #include "logic/cmd_luacoroutine.h"
 #include "logic/constants.h"
 #include "logic/constructionsite.h"
@@ -309,14 +309,7 @@
 Message_Id Player::add_message
 	(Game & game, Message & message, bool const popup)
 {
-	// Expire command
 	Message_Id id = messages().add_message(message);
-	Duration const duration = message.duration();
-	if (duration != Forever()) {
-		game.cmdqueue().enqueue
-			(new Cmd_ExpireMessage
-			 	(game.get_gametime() + duration, player_number(), id));
-	}
 
 	// MapObject connection
 	if (message.serial() > 0) {
@@ -359,14 +352,14 @@
 
 void Player::message_object_removed(Message_Id m_id) const
 {
-	// Send expire command
+	// Send delete command
 	upcast(Game, game, &m_egbase);
 	if (!game) {
 		return;
 	}
 
 	game->cmdqueue().enqueue
-		(new Cmd_ExpireMessage
+		(new Cmd_DeleteMessage
 			(game->get_gametime(), m_plnum, m_id));
 }
 

=== modified file 'src/logic/ship.cc'
--- src/logic/ship.cc	2014-07-28 16:59:54 +0000
+++ src/logic/ship.cc	2014-09-09 08:28:48 +0000
@@ -914,8 +914,7 @@
 	rt_description += "</p></rt>";
 
 	Message * msg = new Message
-		(msgsender, game.get_gametime(), 60 * 60 * 1000,
-		 title, rt_description, get_position(), m_serial);
+		(msgsender, game.get_gametime(), title, rt_description, get_position(), m_serial);
 
 	get_owner()->add_message(game, *msg);
 }

=== modified file 'src/logic/soldier.cc'
--- src/logic/soldier.cc	2014-07-28 16:59:54 +0000
+++ src/logic/soldier.cc	2014-09-09 08:28:48 +0000
@@ -1571,7 +1571,7 @@
 						(game,
 						 *new Message
 						 	("game engine",
-						 	 game.get_gametime(), Forever(),
+							 game.get_gametime(),
 						 	 _("Logic error"),
 						 	 buffer,
 						 	 get_position(),
@@ -1580,7 +1580,7 @@
 						(game,
 						 *new Message
 						 	("game engine",
-						 	 game.get_gametime(), Forever(),
+							 game.get_gametime(),
 						 	 _("Logic error"),
 						 	 buffer,
 						 	 opponent.get_position(),

=== modified file 'src/logic/worker.cc'
--- src/logic/worker.cc	2014-08-26 17:25:00 +0000
+++ src/logic/worker.cc	2014-09-09 08:28:48 +0000
@@ -947,7 +947,7 @@
 				(game,
 				 *new Message
 				 	("geologist " + rdescr->name(), // e.g. "geologist gold"
-				 	 game.get_gametime(), 60 * 60 * 1000,
+					 game.get_gametime(),
 				 	 rdescr->descname(),
 				 	 message,
 				 	 position,
@@ -1845,7 +1845,7 @@
 			(game,
 			 *new Message
 			 	("game engine",
-			 	 game.get_gametime(), Forever(),
+				 game.get_gametime(),
 			 	 _("Worker got lost!"),
 			 	 buffer,
 			 	 get_position()),

=== modified file 'src/map_io/widelands_map_players_messages_data_packet.cc'
--- src/map_io/widelands_map_players_messages_data_packet.cc	2014-07-28 14:23:03 +0000
+++ src/map_io/widelands_map_players_messages_data_packet.cc	2014-09-09 08:28:48 +0000
@@ -56,7 +56,7 @@
 				if (begin != messages.end()) {
 					log
 						("ERROR: The message queue for player %u contains a message "
-						 "before any messages have been loade into it. This is a bug "
+						 "before any messages have been loaded into it. This is a bug "
 						 "in the savegame loading code. It created a new message and "
 						 "added it to the queue. This is only allowed during "
 						 "simulation, not at load. The following messge will be "
@@ -64,7 +64,6 @@
 						 "\tsender  : %s\n"
 						 "\ttitle   : %s\n"
 						 "\tsent    : %u\n"
-						 "\tduration: %u\n"
 						 "\tposition: (%i, %i)\n"
 						 "\tstatus  : %u\n"
 						 "\tbody    : %s\n",
@@ -72,7 +71,6 @@
 						 begin->second->sender  ().c_str(),
 						 begin->second->title   ().c_str(),
 						 begin->second->sent    (),
-						 begin->second->duration(),
 						 begin->second->position().x, begin->second->position().y,
 						 begin->second->status  (),
 						 begin->second->body    ().c_str());
@@ -96,30 +94,7 @@
 							 "message is sent in the future: sent at %u but "
 							 "gametime is only %u",
 							 sent, gametime);
-					uint32_t duration = Forever(); //  default duration
-					if (Section::Value const * const dv = s->get_val("duration")) {
-						duration = dv->get_positive();
-						if (duration == Forever())
-							throw game_data_error
-								(
-								 "the value %u is not allowed as duration; it is "
-								 "a special value meaning forever, which is the "
-								 "default; omit the duration key to make the "
-								 "message exist forever",
-								 Forever());
-						if (sent + duration < sent)
-							throw game_data_error
-								(
-								 "duration %u is too large; causes numeric "
-								 "overflow when added to sent time %u",
-								 duration, sent);
-						if (sent + duration < gametime)
-							throw game_data_error
-								(
-								 "message should have expired at %u; sent at %u "
-								 "with duration %u but gametime is already %u",
-								 sent + duration, sent, duration, gametime);
-					}
+
 					Message::Status status = Message::Archived; //  default status
 					if (char const * const status_string = s->get_string("status")) {
 						try {
@@ -147,15 +122,12 @@
 						(*new Message
 						 	(s->get_string     ("sender", ""),
 						 	 sent,
-						 	 duration,
 						 	 s->get_name       (),
 						 	 s->get_safe_string("body"),
 							 get_coords("position", extent, Coords::Null(), s),
 							 serial,
 						 	 status));
-					//  Expiration is scheduled for all messages (with finite
-					//  duration) after the command queue has been loaded (in
-					//  Game_Loader::load_game).
+
 					previous_message_sent = sent;
 				} catch (const _wexception & e) {
 					throw game_data_error
@@ -183,44 +155,11 @@
 			message_saver.add         (temp_message.first);
 			const Message & message = *temp_message.second;
 			assert(message.sent() <= static_cast<uint32_t>(egbase.get_gametime()));
-			assert
-				(message.duration() == Forever() ||
-				 message.sent() < message.sent() + message.duration());
-			if
-				(message.duration() != Forever() &&
-				 message.sent() + message.duration()
-				 <
-				 static_cast<uint32_t>(egbase.get_gametime()))
-				log
-					("ERROR: Trying to save a message that should have expired:\n"
-					 "\tsent = %u, duration = %u, expiry = %u, gametime = %u\n"
-					 "\tsender = \"%s\"\n"
-					 "\ttitle: %s\n"
-					 "\tbody: %s\n"
-					 "\tposition: (%i, %i)\n"
-					 "\tstatus: %s\n",
-					 message.sent(), message.duration(),
-					 message.sent() + message.duration(), egbase.get_gametime(),
-					 message.sender().c_str(), message.title().c_str(),
-					 message.body().c_str(),
-					 message.position().x, message.position().y,
-					 message.status() == Message::New      ? "new"      :
-					 message.status() == Message::Read     ? "read"     :
-					 message.status() == Message::Archived ? "archived" : "ERROR");
-			assert
-				(message.duration() == Forever() ||
-				 static_cast<uint32_t>(egbase.get_gametime())
-				 <=
-				 message.sent() + message.duration());
+
 			Section & s = prof.create_section_duplicate(message.title().c_str());
 			if (message.sender().size())
 				s.set_string("sender",    message.sender  ());
 			s.set_int      ("sent",      message.sent    ());
-			{
-				Duration const duration = message.duration();
-				if (duration != Forever()) //  The default duration. Do not write.
-					s.set_int("duration",  duration);
-			}
 			s.set_string   ("body",      message.body    ());
 			if (Coords const c =         message.position())
 				set_coords("position",  c, &s);

=== modified file 'src/scripting/lua_game.cc'
--- src/scripting/lua_game.cc	2014-07-28 16:59:54 +0000
+++ src/scripting/lua_game.cc	2014-09-09 08:28:48 +0000
@@ -297,18 +297,12 @@
 	std::string title = luaL_checkstring(L, 2);
 	std::string body = luaL_checkstring(L, 3);
 	Coords c = Coords::Null();
-	Duration d = Forever();
 	Message::Status st = Message::New;
 	std::string sender = "ScriptingEngine";
 	bool popup = false;
 
 	if (n == 4) {
 		// Optional arguments
-		lua_getfield(L, 4, "duration");
-		if (!lua_isnil(L, -1))
-			d = luaL_checkuint32(L, -1);
-		lua_pop(L, 1);
-
 		lua_getfield(L, 4, "field");
 		if (!lua_isnil(L, -1))
 			c = (*get_user_class<L_Field>(L, -1))->coords();
@@ -344,7 +338,6 @@
 			 *new Message
 			 	(sender,
 			 	 game.get_gametime(),
-			 	 d,
 			 	 title,
 			 	 body,
 				 c,
@@ -1065,7 +1058,6 @@
 	PROP_RO(L_Message, title),
 	PROP_RO(L_Message, body),
 	PROP_RO(L_Message, sent),
-	PROP_RO(L_Message, duration),
 	PROP_RO(L_Message, field),
 	PROP_RW(L_Message, status),
 	{nullptr, nullptr, nullptr},
@@ -1131,20 +1123,6 @@
 }
 
 /* RST
-	.. attribute:: duration
-
-		(RO) The time in milliseconds before this message is invalidated or nil if
-		this message has an endless duration.
-*/
-int L_Message::get_duration(lua_State * L) {
-	uint32_t d = get(L, get_game(L)).duration();
-	if (d == Forever())
-		return 0;
-	lua_pushuint32(L, d);
-	return 1;
-}
-
-/* RST
 	.. attribute:: field
 
 		(RO) The field that corresponds to this Message.

=== modified file 'src/scripting/lua_game.h'
--- src/scripting/lua_game.h	2014-07-26 10:43:23 +0000
+++ src/scripting/lua_game.h	2014-09-09 08:28:48 +0000
@@ -165,7 +165,6 @@
 	int get_sent(lua_State * L);
 	int get_title(lua_State * L);
 	int get_body(lua_State * L);
-	int get_duration(lua_State * L);
 	int get_field(lua_State * L);
 	int get_status(lua_State * L);
 	int set_status(lua_State * L);

=== modified file 'test/maps/lua_testsuite.wmf/scripting/messages.lua'
--- test/maps/lua_testsuite.wmf/scripting/messages.lua	2014-01-12 19:06:22 +0000
+++ test/maps/lua_testsuite.wmf/scripting/messages.lua	2014-09-09 08:28:48 +0000
@@ -1,52 +1,47 @@
 -- =======================================================================
---                          Testing Messages System                         
+--                          Testing Messages System
 -- =======================================================================
 
 messages_tests = lunit.TestCase("Messages")
-function messages_tests:setup() 
+function messages_tests:setup()
    for i,m in ipairs(player1.inbox) do
       m.status = "archived"
    end
 end
 
-function messages_tests:test_defaults() 
+function messages_tests:test_defaults()
    local m = player1:send_message("Hallo", "World!")
    assert_equal("Hallo", m.title)
    assert_equal("World!", m.body)
    assert_equal("ScriptingEngine", m.sender)
    assert_equal(0, m.sent)
    assert_equal(0, m.sent)
-   assert_equal(nil, m.duration)
    assert_equal(nil, m.field)
    assert_equal("new", m.status)
 end
-function messages_tests:test_status_read() 
+function messages_tests:test_status_read()
    local m = player1:send_message("Hallo", "World!", {status="read"})
    assert_equal("read", m.status)
 end
-function messages_tests:test_status_archived() 
+function messages_tests:test_status_archived()
    local m = player1:send_message("Hallo", "World!", {status="archived"})
    assert_equal("archived", m.status)
 end
-function messages_tests:test_status_illegal() 
+function messages_tests:test_status_illegal()
    assert_error("Illegal status!", function()
       player1:send_message("Hallo", "World!", {status="nono"})
    end)
 end
-function messages_tests:test_sender() 
+function messages_tests:test_sender()
    local m = player1:send_message("Hallo", "World!", {sender="i am you"})
    assert_equal("i am you", m.sender)
 end
-function messages_tests:test_field() 
+function messages_tests:test_field()
    local f = map:get_field(23,28)
    local m = player1:send_message("Hallo", "World!", {field = f})
    assert_equal(f, m.field)
 end
-function messages_tests:test_duration() 
-   local m = player1:send_message("Hallo", "World!", {duration = 2000})
-   assert_equal(2000, m.duration)
-end
-function messages_tests:test_changing_status() 
+function messages_tests:test_changing_status()
    local m = player1:send_message("Hallo", "World!")
    m.status = "read"
    assert_equal("read", m.status)

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