Review: Approve two nits. feel free to go ahead and merge this after your done, but do not forget the msgmerge commends.
Diff comments: > === added directory 'po/widelands_console' > === added file 'po/widelands_console/widelands_console.pot' > --- po/widelands_console/widelands_console.pot 1970-01-01 00:00:00 > +0000 > +++ po/widelands_console/widelands_console.pot 2014-09-16 10:01:33 > +0000 > @@ -0,0 +1,217 @@ > +# SOME DESCRIPTIVE TITLE. > +# Copyright (C) YEAR Widelands Development Team > +# This file is distributed under the same license as the PACKAGE package. > +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. > +# > +#, fuzzy > +msgid "" > +msgstr "" > +"Project-Id-Version: PACKAGE VERSION\n" > +"Report-Msgid-Bugs-To: widelands-pub...@lists.sourceforge.net\n" > +"POT-Creation-Date: 2014-09-16 10:52+0100\n" > +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" > +"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" > +"Language-Team: LANGUAGE <l...@li.org>\n" > +"Language: \n" > +"MIME-Version: 1.0\n" > +"Content-Type: text/plain; charset=CHARSET\n" > +"Content-Transfer-Encoding: 8bit\n" > + > +#. * TRANSLATORS: %s = version information > +#: ../../src/wlapplication_messages.cc:40 > +#, c-format > +msgid "This is Widelands Build %s" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:43 > +msgid "Usage: widelands <option0>=<value0> ... <optionN>=<valueN>" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:44 > +msgid "Options:" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:46 > +msgid " --<config-entry-name>=value overwrites any config file setting" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:47 > +msgid "" > +" --logfile=FILENAME Log output to file FILENAME instead of \n" > +" terminal output" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:49 > +msgid "" > +" --datadir=DIRNAME Use specified directory for the widelands\n" > +" data files" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:51 > +msgid "" > +" --homedir=DIRNAME Use specified directory for widelands config\n" > +" files, savegames and replays" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:54 > +msgid " Default is ~/.widelands" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:57 > +msgid "" > +" --coredump=[yes|no] Generates a core dump on segfaults instead\n" > +" of using the SDL" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:59 > +msgid "" > +" --language=[de_DE|sv_SE|...]\n" > +" The locale to use." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:61 > +msgid " --localedir=DIRNAME Use DIRNAME as location for the locale" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:62 > +msgid "" > +" --remove_syncstreams=[true|false]\n" > +" Remove syncstream files on startup" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:64 > +msgid "" > +" --remove_replays=[...]\n" > +" Remove replays after this number of days.\n" > +" If this is 0, replays are not deleted." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:68 > +msgid "Sound options:" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:69 > +msgid " --nosound Starts the game with sound disabled." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:70 > +msgid " --disable_fx Disable sound effects." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:71 > +msgid " --disable_music Disable music." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:72 > +msgid " --nozip Do not save files as binary zip archives." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:73 > +msgid "" > +" --editor Directly starts the Widelands editor.\n" > +" You can add a =FILENAME to directly load\n" > +" the map FILENAME in editor." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:76 > +msgid "" > +" --scenario=FILENAME Directly starts the map FILENAME as scenario\n" > +" map." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:78 > +msgid " --loadgame=FILENAME Directly loads the savegame FILENAME." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:79 > +msgid "" > +" --script=FILENAME Run the given Lua script after initialization.\n" > +" Only valid with --scenario, --loadgame, or --editor." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:81 > +msgid " --dedicated=FILENAME Starts a dedicated server with FILENAME as map" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:82 > +msgid "" > +" --auto_roadbuild_mode=[yes|no]\n" > +" Whether to enter roadbuilding mode\n" > +" automatically after placing a flag that is\n" > +" not connected to a road." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:86 > +msgid "Graphic options:" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:87 > +msgid "" > +" --fullscreen=[yes|no]\n" > +" Whether to use the whole display for the\n" > +" game screen." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:90 > +msgid " --xres=[...] Width of the window in pixel." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:91 > +msgid " --yres=[...] Height of the window in pixel." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:92 > +msgid " --opengl=[0|1] Enables OpenGL rendering" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:93 > +msgid "Options for the internal window manager:" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:94 > +msgid "" > +" --border_snap_distance=[0 ...]\n" > +" Move a window to the edge of the screen\n" > +" when the edge of the window comes within\n" > +" this distance from the edge of the screen." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:98 > +msgid "" > +" --dock_windows_to_edges=[yes|no]\n" > +" Eliminate a window's border towards the\n" > +" edge of the screen when the edge of the\n" > +" window is next to the edge of the screen." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:102 > +msgid "" > +" --panel_snap_distance=[0 ...]\n" > +" Move a window to the edge of the panel when\n" > +" the edge of the window comes within this\n" > +" distance from the edge of the panel." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:106 > +msgid "" > +" --snap_windows_only_when_overlapping=[yes|no]\n" > +" Only move a window to the edge of a panel\n" > +" if the window is overlapping with the\n" > +" panel." > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:111 > +msgid " --verbose Enable verbose debug messages" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:113 > +msgid " --help Show this help" > +msgstr "" > + > +#: ../../src/wlapplication_messages.cc:115 > +msgid "" > +"Bug reports? Suggestions? Check out the project website:\n" > +" https://launchpad.net/widelands\n" > +"\n" > +"Hope you enjoy this game!" > +msgstr "" > > === modified file 'src/CMakeLists.txt' > --- src/CMakeLists.txt 2014-07-26 16:37:37 +0000 > +++ src/CMakeLists.txt 2014-09-16 10:01:33 +0000 > @@ -90,6 +90,8 @@ > SRCS > wlapplication.cc > wlapplication.h > + wlapplication_messages.cc > + wlapplication_messages.h > USES_SDL > DEPENDS > base_exceptions > > === modified file 'src/main.cc' > --- src/main.cc 2014-07-22 09:54:49 +0000 > +++ src/main.cc 2014-09-16 10:01:33 +0000 > @@ -33,6 +33,7 @@ > #include "build_info.h" > #include "config.h" > #include "wlapplication.h" > +#include "wlapplication_messages.h" > > using std::cout; > using std::cerr; > @@ -109,7 +110,7 @@ > } catch (const Parameter_error & e) { > // handle wrong commandline parameters > cerr<<endl<<e.what()<<endl<<endl; > - WLApplication::show_usage(); > + WLApplicationMessages::show_usage(build_id().c_str(), > build_type().c_str()); > delete g_app; > > return 0; > > === modified file 'src/ui_fsmenu/launch_mpg.cc' > --- src/ui_fsmenu/launch_mpg.cc 2014-07-14 10:45:44 +0000 > +++ src/ui_fsmenu/launch_mpg.cc 2014-09-16 10:01:33 +0000 > @@ -633,7 +633,7 @@ > char const * const name = m_settings->settings().mapfilename.c_str(); > std::unique_ptr<Widelands::Map_Loader> ml = > map.get_correct_loader(name); > if (!ml) { > - throw warning(_("There was an error!"), _("The map file seems > to be invalid!")); > + throw warning("There was an error!", "The map file seems to be > invalid!"); > } > > map.set_filename(name); > > === modified file 'src/wlapplication.cc' > --- src/wlapplication.cc 2014-08-26 19:40:13 +0000 > +++ src/wlapplication.cc 2014-09-16 10:01:33 +0000 > @@ -86,6 +86,7 @@ > #include "ui_fsmenu/netsetup_lan.h" > #include "ui_fsmenu/options.h" > #include "ui_fsmenu/singleplayer.h" > +#include "wlapplication_messages.h" > #include "wui/game_tips.h" > #include "wui/interactive_player.h" > #include "wui/interactive_spectator.h" > @@ -93,17 +94,14 @@ > #define MINIMUM_DISK_SPACE 250000000lu > #define SCREENSHOT_DIR "screenshots" > > -//Always specifying namespaces is good, but let's not go too far ;-) > -using std::endl; > - > namespace { > > /** > * Shut the hardware down: stop graphics mode, stop sound handler > */ > void terminate(int) { > - log(_("Waited 5 seconds to close audio. There are some problems here, > so killing Widelands." > - " Update your sound driver and/or SDL to fix this problem\n")); > + log("Waited 5 seconds to close audio. There are some problems here, so > killing Widelands." > + " Update your sound driver and/or SDL to fix this > problem\n"); > #ifndef _WIN32 > raise(SIGKILL); > #endif > @@ -408,7 +406,7 @@ > uint32_t maxcl = > s.get_natural("maxclients", 8); > for (;;) { // endless loop > if (!InternetGaming::ref().login(name, pwd, > registered, meta, port)) { > - dedicatedlog(_("ERROR: Could not > connect to metaserver (reason above)!\n")); > + dedicatedlog("ERROR: Could not connect > to metaserver (reason above)!\n"); > return; > } > std::string realservername(server); > @@ -436,8 +434,8 @@ > std::unique_ptr<Widelands::Map_Loader> ml = > map.get_correct_loader(m_filename); > if (!ml) { > throw warning > - (_("Unsupported format"), > - _("Widelands could not load > the file \"%s\". The file format seems to be incompatible."), > + ("Unsupported format", > + "Widelands could not load the > file \"%s\". The file format seems to be incompatible.", > m_filename.c_str()); > } > ml->preload_map(true); > @@ -834,7 +832,7 @@ > std::unique_ptr<char []> buffer(new char[buffersize]); > int32_t check = _NSGetExecutablePath(buffer.get(), &buffersize); > if (check != 0) { > - throw wexception (_("could not find the path of the main > executable")); > + throw wexception ("could not find the path of the main > executable"); > } > executabledir = std::string(buffer.get()); > executabledir.resize(executabledir.rfind('/') + 1); > @@ -843,7 +841,7 @@ > char buffer[PATH_MAX]; > size_t size = readlink("/proc/self/exe", buffer, PATH_MAX); > if (size <= 0) { > - throw wexception (_("could not find the path of the main > executable")); > + throw wexception ("could not find the path of the main > executable"); > } > executabledir = std::string(buffer, size); > executabledir.resize(executabledir.rfind('/') + 1); > @@ -964,7 +962,7 @@ > << > "WARNING: Hardware shutting down although graphics > system is still " > "alive!" > - << endl; > + << std::endl; > > init_graphics(0, 0, false, false); > SDL_QuitSubSystem > @@ -1034,6 +1032,7 @@ > void WLApplication::handle_commandline_parameters() > { > if (m_commandline.count("help") || m_commandline.count("version")) { > + init_language(); > throw Parameter_error(); //no message on purpose > } > if (m_commandline.count("logfile")) { > @@ -1163,91 +1162,6 @@ > } > } > > -/** > - * Print usage information > - */ > -void WLApplication::show_usage() > -{ > - i18n::Textdomain textdomain("widelands"); // uses system standard > language > - > - wout << _("This is Widelands-") << build_id() << '(' << build_type(); > - wout << ")\n\n"; > - wout << _("Usage: widelands <option0>=<value0> ... <optionN>=<valueN>") > << "\n\n"; > - wout << _("Options:") << "\n\n"; > - wout > - << _(" --<config-entry-name>=value overwrites any config file > setting") << "\n\n" > - << _(" --logfile=FILENAME Log output to file FILENAME instead > of \n" > - " terminal output") << "\n" > - << _(" --datadir=DIRNAME Use specified directory for the > widelands\n" > - " data files") << "\n" > - << _(" --homedir=DIRNAME Use specified directory for > widelands config\n" > - " files, savegames and replays") > << "\n" > -#ifdef __linux__ > - << _(" Default is ~/.widelands") << "\n" > -#endif > - << "\n" > - << _(" --coredump=[yes|no] Generates a core dump on segfaults > instead\n" > - " of using the SDL") << "\n" > - << _(" --language=[de_DE|sv_SE|...]\n" > - " The locale to use.") << "\n" > - << _(" --localedir=DIRNAME Use DIRNAME as location for the > locale") << "\n" > - << _(" --remove_syncstreams=[true|false]\n" > - " Remove syncstream files on > startup") << "\n" > - << _(" --remove_replays=[...]\n" > - " Remove replays after this number of > days.\n" > - " If this is 0, replays are not > deleted.") << "\n\n" > - > - << _("Sound options:") << "\n" > - << _(" --nosound Starts the game with sound > disabled.") << "\n" > - << _(" --disable_fx Disable sound effects.") << "\n" > - << _(" --disable_music Disable music.") << "\n\n" > - << _(" --nozip Do not save files as binary zip > archives.") << "\n\n" > - << _(" --editor Directly starts the Widelands > editor.\n" > - " You can add a =FILENAME to directly > load\n" > - " the map FILENAME in editor.") << > "\n" > - << _(" --scenario=FILENAME Directly starts the map FILENAME as > scenario\n" > - " map.") << "\n" > - << _(" --loadgame=FILENAME Directly loads the savegame > FILENAME.") << "\n" > - << _(" --script=FILENAME Run the given Lua script after > initialization.\n" > - " Only valid with --scenario, > --loadgame, or --editor.") << "\n" > - << _(" --dedicated=FILENAME Starts a dedicated server with > FILENAME as map") << "\n" > - << _(" --auto_roadbuild_mode=[yes|no]\n" > - " Whether to enter roadbuilding > mode\n" > - " automatically after placing a flag > that is\n" > - " not connected to a road.") << "\n\n" > - << _("Graphic options:") << "\n" > - << _(" --fullscreen=[yes|no]\n" > - " Whether to use the whole display > for the\n" > - " game screen.") << "\n" > - << _(" --xres=[...] Width of the window in pixel.") << > "\n" > - << _(" --yres=[...] Height of the window in pixel.") << > "\n" > - << _(" --opengl=[0|1] Enables OpenGL rendering") << "\n\n" > - << _("Options for the internal window manager:") << "\n" > - << _(" --border_snap_distance=[0 ...]\n" > - " Move a window to the edge of the > screen\n" > - " when the edge of the window comes > within\n" > - " this distance from the edge of the > screen.") << "\n" > - << _(" --dock_windows_to_edges=[yes|no]\n" > - " Eliminate a window's border towards > the\n" > - " edge of the screen when the edge of > the\n" > - " window is next to the edge of the > screen.") << "\n" > - << _(" --panel_snap_distance=[0 ...]\n" > - " Move a window to the edge of the > panel when\n" > - " the edge of the window comes within > this\n" > - " distance from the edge of the > panel.") << "\n" > - << _(" --snap_windows_only_when_overlapping=[yes|no]\n" > - " Only move a window to the edge of a > panel\n" > - " if the window is overlapping with > the\n" > - " panel.") << "\n\n"; > - wout > - << _(" --verbose Enable verbose debug messages") << > "\n" << endl; > - wout > - << _(" --help Show this help") << "\n" << endl; > - wout > - << _("Bug reports? Suggestions? Check out the project > website:\n" > - " https://launchpad.net/widelands\n\n" > - "Hope you enjoy this game!") << "\n\n"; > -} > > /** > * Run the main menu > @@ -1259,7 +1173,7 @@ > > if (g_gr->check_fallback_settings_in_effect()) > { > - messagetitle = _("Fallback settings in effect"); > + messagetitle = "Fallback settings in effect"; > message = _ > ("Your video settings could not be enabled, and > fallback settings are in effect. " > "Please check the graphics options!"); > @@ -1294,7 +1208,7 @@ > try { > > game.run_splayer_scenario_direct("campaigns/tutorial01.wmf", ""); > } catch (const std::exception & e) { > - log("Fata exception: %s\n", > e.what()); > + log("Fatal exception: %s\n", > e.what()); > emergency_save(game); > throw; > } > @@ -1332,15 +1246,15 @@ > return; > } > } catch (const warning & e) { > - messagetitle = (boost::format(_("Warning: %s")) % > e.title()).str(); > + messagetitle = (boost::format("Warning: %s") % > e.title()).str(); > message = e.what(); > } catch (const Widelands::game_data_error & e) { > - messagetitle = _("Game data error"); > + messagetitle = "Game data error"; > message = e.what(); > } > #ifdef NDEBUG > catch (const std::exception & e) { > - messagetitle = _("Unexpected error during the game"); > + messagetitle = "Unexpected error during the game"; > message = e.what(); > message += > > @@ -1464,7 +1378,7 @@ > if (!host_address) > throw warning > ("Invalid Address", > "%s", > - _("The address of the > game server is invalid")); > + "The address of the > game server is invalid"); > > peer.host = addr; > peer.port = port; > @@ -1568,7 +1482,7 @@ > game.init_newgame(&loaderUI, sp.settings()); > game.run(&loaderUI, Widelands::Game::NewNonScenario, > "", false); > } catch (const std::exception & e) { > - log("Fata exception: %s\n", e.what()); > + log("Fatal exception: %s\n", e.what()); > emergency_save(game); > throw; > } > @@ -1599,7 +1513,7 @@ > if (game.run_load_game(filename, "")) > return true; > } catch (const std::exception & e) { > - log("Fata exception: %s\n", e.what()); > + log("Fatal exception: %s\n", e.what()); > emergency_save(game); > throw; > } > @@ -1642,7 +1556,7 @@ > if (filename.size()) > return > game.run_splayer_scenario_direct(filename.c_str(), ""); > } catch (const std::exception & e) { > - log("Fata exception: %s\n", e.what()); > + log("Fatal exception: %s\n", e.what()); > emergency_save(game); > throw; > } > > === modified file 'src/wlapplication.h' > --- src/wlapplication.h 2014-07-26 20:31:46 +0000 > +++ src/wlapplication.h 2014-09-16 10:01:33 +0000 > @@ -183,8 +183,6 @@ > bool campaign_game(); > void replay(); > > - static void show_usage(); > - > static void emergency_save(Widelands::Game &); > > protected: > > === added file 'src/wlapplication_messages.cc' > --- src/wlapplication_messages.cc 1970-01-01 00:00:00 +0000 > +++ src/wlapplication_messages.cc 2014-09-16 10:01:33 +0000 > @@ -0,0 +1,118 @@ > +/* > + * Copyright (C) 2012 by the Widelands Development Team > + * > + * This program is free software; you can redistribute it and/or > + * modify it under the terms of the GNU General Public License > + * as published by the Free Software Foundation; either version 2 > + * of the License, or (at your option) any later version. > + * > + * This program is distributed in the hope that it will be useful, > + * but WITHOUT ANY WARRANTY; without even the implied warranty of > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the > + * GNU General Public License for more details. > + * > + * You should have received a copy of the GNU General Public License > + * along with this program; if not, write to the Free Software > + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA > 02110-1301, USA. > + * > + */ > + > +#include "wlapplication_messages.h" > + > +#include <iostream> > +#include <map> > + > +#include <boost/format.hpp> > + > +#include "base/i18n.h" > + > +using std::endl; > + > + > +/** > + * Print usage information > + */ > +void WLApplicationMessages::show_usage(const char * build_id, const char * > build_type) take const std::string& and do not use .c_str() when calling this. > +{ > + i18n::Textdomain textdomain("widelands_console"); // uses system > standard language > + > + /** TRANSLATORS: %s = version information */ > + std::cout << (boost::format(_("This is Widelands Build %s")) > + % (boost::format("%s(%s)") > + % build_id % > build_type).str()).str() << endl << endl; > + std::cout << _("Usage: widelands <option0>=<value0> ... > <optionN>=<valueN>") << endl << endl; > + std::cout << _("Options:") << endl << endl; > + std::cout > + << _(" --<config-entry-name>=value overwrites any config file > setting") << endl << endl > + << _(" --logfile=FILENAME Log output to file FILENAME instead > of \n" > + " terminal output") << endl > + << _(" --datadir=DIRNAME Use specified directory for the > widelands\n" > + " data files") << endl > + << _(" --homedir=DIRNAME Use specified directory for > widelands config\n" > + " files, savegames and replays") > << endl > +#ifdef __linux__ > + << _(" Default is ~/.widelands") << endl > +#endif > + << endl > + << _(" --coredump=[yes|no] Generates a core dump on segfaults > instead\n" > + " of using the SDL") << endl > + << _(" --language=[de_DE|sv_SE|...]\n" > + " The locale to use.") << endl > + << _(" --localedir=DIRNAME Use DIRNAME as location for the > locale") << endl > + << _(" --remove_syncstreams=[true|false]\n" > + " Remove syncstream files on > startup") << endl > + << _(" --remove_replays=[...]\n" > + " Remove replays after this > number of days.\n" > + " If this is 0, replays are not > deleted.") << endl << endl > + > + << _("Sound options:") << endl > + << _(" --nosound Starts the game with sound > disabled.") << endl > + << _(" --disable_fx Disable sound effects.") << endl > + << _(" --disable_music Disable music.") << endl << endl > + << _(" --nozip Do not save files as binary zip > archives.") << endl << endl > + << _(" --editor Directly starts the Widelands > editor.\n" > + " You can add a =FILENAME to > directly load\n" > + " the map FILENAME in editor.") > << endl > + << _(" --scenario=FILENAME Directly starts the map FILENAME as > scenario\n" > + " map.") << endl > + << _(" --loadgame=FILENAME Directly loads the savegame > FILENAME.") << endl > + << _(" --script=FILENAME Run the given Lua script after > initialization.\n" > + " Only valid with --scenario, > --loadgame, or --editor.") << endl > + << _(" --dedicated=FILENAME Starts a dedicated server with > FILENAME as map") << endl > + << _(" --auto_roadbuild_mode=[yes|no]\n" > + " Whether to enter roadbuilding > mode\n" > + " automatically after placing a > flag that is\n" > + " not connected to a road.") << > endl << endl > + << _("Graphic options:") << endl > + << _(" --fullscreen=[yes|no]\n" > + " Whether to use the whole > display for the\n" > + " game screen.") << endl > + << _(" --xres=[...] Width of the window in pixel.") << > endl > + << _(" --yres=[...] Height of the window in pixel.") << > endl > + << _(" --opengl=[0|1] Enables OpenGL rendering") << endl > << endl > + << _("Options for the internal window manager:") << endl > + << _(" --border_snap_distance=[0 ...]\n" > + " Move a window to the edge of > the screen\n" > + " when the edge of the window > comes within\n" > + " this distance from the edge of > the screen.") << endl > + << _(" --dock_windows_to_edges=[yes|no]\n" > + " Eliminate a window's border > towards the\n" > + " edge of the screen when the > edge of the\n" > + " window is next to the edge of > the screen.") << endl > + << _(" --panel_snap_distance=[0 ...]\n" > + " Move a window to the edge of > the panel when\n" > + " the edge of the window comes > within this\n" > + " distance from the edge of the > panel.") << endl > + << _(" --snap_windows_only_when_overlapping=[yes|no]\n" > + " Only move a window to the edge > of a panel\n" > + " if the window is overlapping > with the\n" > + " panel.") << endl << endl; > + std::cout > + << _(" --verbose Enable verbose debug messages") << > endl << endl; > + std::cout > + << _(" --help Show this help") << endl << endl; > + std::cout > + << _("Bug reports? Suggestions? Check out the project > website:\n" > + " https://launchpad.net/widelands\n\n" > + "Hope you enjoy this game!") << endl; > +} > > === added file 'src/wlapplication_messages.h' > --- src/wlapplication_messages.h 1970-01-01 00:00:00 +0000 > +++ src/wlapplication_messages.h 2014-09-16 10:01:33 +0000 > @@ -0,0 +1,28 @@ > +/* > + * Copyright (C) 2012 by the Widelands Development Team > + * > + * This program is free software; you can redistribute it and/or > + * modify it under the terms of the GNU General Public License > + * as published by the Free Software Foundation; either version 2 > + * of the License, or (at your option) any later version. > + * > + * This program is distributed in the hope that it will be useful, > + * but WITHOUT ANY WARRANTY; without even the implied warranty of > + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the > + * GNU General Public License for more details. > + * > + * You should have received a copy of the GNU General Public License > + * along with this program; if not, write to the Free Software > + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA > 02110-1301, USA. > + * > + */ > + > +#ifndef WL_WLAPPLICATION_MESSAGES_H > +#define WL_WLAPPLICATION_MESSAGES_H > + > +struct WLApplicationMessages { > +public: > + static void show_usage(const char * build_id, const char * build_type); make this a standalone method. This is not java (thank god). > +}; > + > +#endif // end of include guard: WL_WLAPPLICATION_MESSAGES_H > > === modified file 'utils/buildcat.py' > --- utils/buildcat.py 2014-07-26 13:09:59 +0000 > +++ utils/buildcat.py 2014-09-16 10:01:33 +0000 > @@ -36,13 +36,17 @@ > "../../txts/editor_readme", > "../../txts/tips/*.tip"] ), > ( "widelands/widelands", [ > - "../../src/*.cc", > + "../../src/wlapplication.cc", > "../../src/*/*.cc", > "../../src/*/*/*.cc", > - "../../src/*.h", > + "../../src/wlapplication.h", > "../../src/*/*.h", > "../../src/*/*/*.h", > ] ), > + ( "widelands_console/widelands_console", [ > + "../../src/wlapplication_messages.cc", > + "../../src/wlapplication_messages.h", > + ] ), > ( "win_conditions/win_conditions", [ > "../../scripting/win_conditions/*.lua", > "../../scripting/win_condition_texts.lua", > @@ -258,7 +262,7 @@ > oldcwd = os.getcwd() > os.chdir(path) > potfile = os.path.basename(pot) + '.pot' > - if pot.endswith('widelands'): > + if pot.startswith('widelands'): > # This catalogs can be built with xgettext > do_compile_src(potfile , srcfiles ) > succ = True > @@ -272,7 +276,6 @@ > else: > os.rmdir(path) > > - > print("") > > > -- https://code.launchpad.net/~widelands-dev/widelands/bug-978175/+merge/234790 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-978175. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp