Do we really need the if (genstats.size()<j) {
As I said, the try/catch was just something I added while searching, and the real fix for this particular crash was the check for genstats.at(j - 1).miltary_strength.empty()) I don't mind either way though. I expect that these cases will mostly come up when loading a savegame, so if the AI decided to attack a bit later because initialization isn't ready, no harm done. -- https://code.launchpad.net/~widelands-dev/widelands/bug-1388028/+merge/240357 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1388028. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp