Added a streamlining idea. Diff comments:
> === modified file 'src/map_io/CMakeLists.txt' > --- src/map_io/CMakeLists.txt 2014-11-22 15:27:45 +0000 > +++ src/map_io/CMakeLists.txt 2014-11-28 07:33:28 +0000 > @@ -84,7 +84,6 @@ > map_terrain_packet.h > map_version_packet.cc > map_version_packet.h > - USES_SDL2_IMAGE > DEPENDS > base_deprecated > base_exceptions > > === modified file 'src/map_io/map_extradata_packet.cc' > --- src/map_io/map_extradata_packet.cc 2014-11-24 07:10:03 +0000 > +++ src/map_io/map_extradata_packet.cc 2014-11-28 07:33:28 +0000 > @@ -19,9 +19,8 @@ > > #include "map_io/map_extradata_packet.h" > > -#include <SDL_image.h> > - > #include "graphic/graphic.h" > +#include "graphic/image_io.h" > #include "graphic/in_memory_image.h" > #include "graphic/texture.h" > #include "io/fileread.h" > @@ -60,13 +59,7 @@ > const std::string hash = > std::string("map:") + FileSystem::fs_filename(pname->c_str()); > const Image* image = nullptr; > if (!g_gr->images().has(hash)) { > - FileRead fr; > - > - fr.open(fs, *pname); > - SDL_Surface * const surf = > - > IMG_Load_RW(SDL_RWFromMem(fr.data(0), fr.get_size()), 1); > - if (!surf) > - continue; // Illegal > pic. Skip it. > + SDL_Surface* surf = > load_image_as_sdl_surface(*pname, &fs); Why not use load_image, which will give you the texture straight away? image = g_gr->images().insert(new_in_memory_image(hash, load_image(*pname, &fs)); > image = > g_gr->images().insert(new_in_memory_image(hash, new Texture(surf))); > } else { > image = > g_gr->images().get(hash); > -- https://code.launchpad.net/~widelands-dev/widelands/use_sdl_image_in_one_place/+merge/243120 Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/use_sdl_image_in_one_place into lp:widelands. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp