Duh, I didn't get it that you were running an external test - I only tested 
this in-game. I take it the old richtext renderer is used in scenario dialogs 
and / the building help?

When I run this:

./build/src/graphic/text/test/wl_render_richtext 373 blub.png 
src/graphic/text/test/data/sub_fixedwidth_floatright/input00.txt

I do indeed get a segfault. So, we need to give g_fh a fontset too, and change 
it every time we change it for g_fh1.
-- 
https://code.launchpad.net/~widelands-dev/widelands/fonts/+merge/238608
Your team Widelands Developers is subscribed to branch 
lp:~widelands-dev/widelands/fonts.

_______________________________________________
Mailing list: https://launchpad.net/~widelands-dev
Post to     : widelands-dev@lists.launchpad.net
Unsubscribe : https://launchpad.net/~widelands-dev
More help   : https://help.launchpad.net/ListHelp

Reply via email to