Duh, I didn't get it that you were running an external test - I only tested this in-game. I take it the old richtext renderer is used in scenario dialogs and / the building help?
When I run this: ./build/src/graphic/text/test/wl_render_richtext 373 blub.png src/graphic/text/test/data/sub_fixedwidth_floatright/input00.txt I do indeed get a segfault. So, we need to give g_fh a fontset too, and change it every time we change it for g_fh1. -- https://code.launchpad.net/~widelands-dev/widelands/fonts/+merge/238608 Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/fonts. _______________________________________________ Mailing list: https://launchpad.net/~widelands-dev Post to : widelands-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~widelands-dev More help : https://help.launchpad.net/ListHelp